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COMMITS ARCHIVE

RUST Commits Recorder. Working since August 8th, 2019.

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Damian Lazarski
Fixed the sunlight colour temperature again
/main/hdrp/
38114
Vincent Mayeur
Terrain spawned stones revamp
/main/hdrp/
38115
Damian Lazarski
Coastal cliffs test scene
/main/hdrp/
38117
Vincent Mayeur
unfucking grass: part one of ?
/main/hdrp/
38120
Petur Agust
Scene backup
/main/hdrp/
38121
Damian Lazarski
Cliff test scene update
/main/hdrp/
38122
Garry Newman
Moviemaker works 'properly' in live mode
/main/hdrp/
38124
Thomas Butters
updated scrap heli collision
/main/
38127
Diogo Teixeira
Updated terrain shader to get smooth transitions with cliff shader
Added terrain tangent basis SF
Added terrain normal sampler SF
Small tweak in Terrain Painting SF
Fixed small ASE bug
/main/hdrp/
38128
Vincent Mayeur
unfucking grass: part 2 of ? - temperate grass foliage spawn rules
/main/hdrp/
38129
Rohan Singh
Unsubscribe implementation, bit more error handling
/main/comp/
38133
Garry Newman
Back/Skip buttons work
Space pause/play toggle
Apply keyframes when scrubbing
Update setting control value when playing
Fixed FOV not saving in keyframes
Hide red on screen error text in editor (we have a console)
/main/hdrp/
38136
Rohan Singh
Merge from main
/main/comp/
38140
Diogo Teixeira
Another stab at fixing terrain-cliff transitions
Fixed another small ASE bug
/main/hdrp/
38142
Diogo Teixeira
~meta
/main/
38144
Diogo Teixeira
~fixed workshop textures made non-readable in 38143
/main/
38145
Vincent Mayeur
temperate rock clutter and ground flora spawn populations
/main/hdrp/
38146
Bill Borman
Merge from Main ->Vehicles
/main/vehicles/
38147
Petur Agust
Backup
/main/hdrp/
38148
Thomas Butters
scrap heli gibs, prefab update
/main/
38149
Jarryd Campi
Merge from main
/main/misc_bugs/
38150
Jarryd Campi
Merging misc bugs to main
/main/
38151
Bill Borman
Minor map edit only
/main/vehicles/
38152
Jarryd Campi
Merge from main
/main/instruments/
38153
Jarryd Campi
Fixed being able to wield other items while playing a mountable instrument
/main/instruments/
38154
Jarryd Campi
Fixed not being able to rapidly hit notes on hold compatible instruments, minimum note time is now used to fade out the note
/main/instruments/
38155
Jarryd Campi
Hold instruments work better with key sequences
/main/instruments/
38156
Unknown Developer
This commit was hidden by Facepunch.
André Straubmeier
Merge from main
/main/il2cpp/
38161
Garry Newman
Fixed missing controls in bundle
/main/hdrp/
38162
Unknown Developer
This commit was hidden by Facepunch.
Garry Newman
Fix bad perf in moviemode
/main/hdrp/
38167
Maurino Berry
~skin approval
/main/
38171
Petur Agust
Backup
/main/hdrp/
38173
Petur Agust
Finished converting Compound.
/main/hdrp/
38174
Alex Rehberg
Excavator sound updates
Mix tweaks
/main/
38175
Alex Rehberg
Quick piano & drum sounds
/main/instruments/
38176
Rohan Singh
Allow customizing alarm messages
/main/comp/
38177
Diogo Teixeira
Merge from main
/main/hdrp/water/
38178
Diogo Teixeira
Post merge shader fixes
/main/hdrp/water/
38179
Diogo Teixeira
Reduced shadow quality = 2 overhead by 25%
Added new, higher shadow quality = 3
/main/
38180
Petur Agust
Various scene & mat stuff.
Quick rad & cold post tweaks.
/main/hdrp/
38181
Bill Borman
Revert fuel commit. Doing this in a simpler way.
/main/vehicles/
38182
Bill Borman
Simpler fuel system changes. Slightly more code duplication than my earlier solution but simpler overall.
/main/vehicles/
38183
Bill Borman
Modular vehicle chassis now using the new fuel system, spawning fuel tanks.
/main/vehicles/
38184
Bill Borman
Fix unused var errors on client
/main/vehicles/
38188
Bill Borman
Remove obsolete scenes from the build list that no longer exist
/main/vehicles/
38191
Bill Borman
Merge from Main->Vehicles
/main/vehicles/
38192
André Straubmeier
Max value of gc.buffer is now 4096 instead of 2048
Added gc.debuglevel (0-2, default 1)
Log warning when doing emergency GC if debuglevel >= 1
Log message when doing routine GC if debuglevel >= 2
/main/
38194
Bill Ford
picked tools
/main/optimizations/
38198
Garry Newman
Copy first keyframe from second to avoid "nothing" at frame 0
Fixed lerp positions being crazy when scrubbing
/main/hdrp/
38199
Garry Newman
Viewmodel ironsights, fire, reload anims work when spectating
/main/hdrp/
38200
Garry Newman
Fixed crosshair lagging behind camera position (moved it to Client loop instead of Update())
/main/hdrp/
38202
Garry Newman
Timeline saving
/main/hdrp/
38204
Bill Ford
Removed a load of stuff from wires
/main/optimizations/wires/
38205
Petur Agust
GameUI.gallery scene.
/main/hdrp/
38206
Garry Newman
Keyframe loading
/main/hdrp/
38207
Diogo Teixeira
Re-applied underwater swim fixes
Re-applied optimized water system native path
/main/
38208
Garry Newman
Setting lerping
/main/hdrp/
38210
Bill Ford
sorting out shader.
/main/optimizations/wires/
38211
André Straubmeier
~ ParticleSystemIK velocity adjustment (this is very hacky)
/main/
38215
Petur Agust
Unsaved.
/main/hdrp/ui_fixes/
38218
Bill Ford
Shader additions
/main/optimizations/wires/
38219
Thai Leo
Adding WIP trumpet model/mat/textures
/main/instruments/
38220
Petur Agust
Prepwork
/main/hdrp/ui_fixes/
38221
Bill Borman
Rename BaseModularCar to ModularCar
/main/vehicles/
38223
Bill Borman
Test map edits
/main/vehicles/
38224
Bill Borman
Allow mountables to be... not mountable. Since a modular vehicle chassis isn't mountable until it has seats.
/main/vehicles/
38225
Bill Borman
Vehicle chassis collider fixes
/main/vehicles/
38226
Bill Borman
Comment components were a little broken - they didn't always save the text entered. Deleted the custom editor, replaced with [TextArea] attribute.
/main/vehicles/
38227
André Straubmeier
Skin bundle update (crunch texture compression)
/main/
38228
André Straubmeier
Merge from main
/main/il2cpp/
38230
Vincent Mayeur
boreal forest spawn populations, new better terrain generation
/main/hdrp/
38234
Bill Ford
Cleaning up old stuff, moving to new wire and shader
/main/optimizations/wires/
38241
Bill Ford
material changes
/main/optimizations/wires/
38244
Vincent Mayeur
forest populations progress backup
/main/hdrp/
38250
Bill Ford
Renamed and moved scripts. Using GameObjectRef and correct spawning.
/main/optimizations/wires/
38252
Diogo Teixeira
Merge from hdrp
/main/hdrp/water/
38258
Bill Ford
Fixed spawning issues and editor scripts.
/main/optimizations/wires/
38259
Damian Lazarski
Medium rock formations
/main/hdrp/
38260
Bill Borman
Modular car fuel menu
/main/vehicles/
38261
Bill Borman
Merge from Main->Vehicles
/main/vehicles/
38262
Bill Borman
Chassis fuel tank bugs fixed. Can now properly interact.
/main/vehicles/
38264
Bill Borman
Initial code for modular entities, and vehicle modules in particular. Added module add/remove and mass + centre of mass adjustment methods.
/main/vehicles/
38266
Bill Borman
Revert accidental manifest change
/main/vehicles/
38267
Bill Borman
Cherry pick: Remove obsolete scenes from the build settings that no longer exist.
/main/
38268
Bill Borman
~Cherry pick: Comment components were a little broken - they didn't always save the text entered. Deleted the custom editor, replaced with [TextArea] attribute.
/main/
38269
Alistair McFarlane
Fixed traps and horses clipping through bus stops
/main/
38272
taylorreynolds
Horse roadsign armour mesh/textures/materials
/main/HorseArmour/
38273
taylorreynolds
Added neck bone to ragdoll layer, removed head bone
/main/
38278
Bill Ford
New tube mesh, shader
/main/optimizations/wires/
38281
Damian Lazarski
Scaled down medium rock formations
/main/hdrp/
38286
Garry Newman
Updated steamworks dlls
/main/
38287
André Straubmeier
Merge from main
/main/il2cpp/
38288
Diogo Teixeira
Fixed shadergui inspector error on detail layer
/main/
38289
Garry Newman
Call Rust.Application.Quit instead of Application.Quit after benchmark
/main/
38290
Bill Ford
shader / material
/main/optimizations/wires/
38292
Diogo Teixeira
Removed custom texture2darray inspector
/main/hdrp/
38296
Maurino Berry
baseline autoturret adjustments
/main/autoturret_2/
38297
Thai Leo
updated trumpet model/textures
/main/instruments/
38298
André Straubmeier
Cherry picking 38291
/main/il2cpp/
38299
Diogo Teixeira
Cherry picked 38296
/main/hdrp/water/
38301
Bill Ford
shader tweaks
/main/optimizations/wires/
38302
Rohan Singh
IO entity to detect when your stuff is attacked
/main/comp/
38304
Diogo Teixeira
Updated ASE to latest
Fixed SRP batcher shader support
/main/hdrp/water/
38305
Bill Ford
wires are now pretty much identical to the originals
/main/optimizations/wires/
38306
Maurino Berry
progress
/main/autoturret_2/
38307
Alistair McFarlane
CraggyIsland clean up
Fixed respawning in the ocean on CraggyIsland because it's driving me crazy
/main/
38308
Petur Agust
Various
/main/hdrp/ui_fixes/
38309
Petur Agust
Fixaroos
/main/hdrp/ui_fixes/
38310
Bill Borman
Base car module entity prefab, plus other vehicle edits and fixes
/main/vehicles/
38311
Bill Borman
Merge Main -> Vehicles
/main/vehicles/
38312
Bill Borman
Vehicle module entity work
/main/vehicles/
38313
Petur Agust
Invscreen WIP
/main/hdrp/ui_fixes/
38314
Bill Borman
Created entities for all vehicle modules, and set up models and colliders for them. Client colliders are (usually) a single mesh; server colliders are a convex mesh where possible or else are compound primitive colliders.
/main/vehicles/
38315
Bill Borman
Module entities have seats and steering wheels
/main/vehicles/
38316
Bill Borman
Add module entities to the map
/main/vehicles/
38318
Vincent Mayeur
Fix for the excavator monument topology mask letting cliff to spawn within
/main/hdrp/
38319
Vincent Mayeur
backup Tundra and Arid forest populations progress
/main/hdrp/
38320
Vincent Mayeur
Attempt to fix triangle floors collision gap
/main/hdrp/
38321
Alistair McFarlane
cherrypicking #38319
/main/save183/
38322
Alistair McFarlane
cherrypicking #38321
/main/
38323
Alistair McFarlane
Reapplied some prevent movement blockers on excavator monument
excavator scene2prefab
/main/save183/
38324
André Straubmeier
Enabled world transfer by default
/main/save183/
38325
André Straubmeier
Merge from main
/main/save183/
38327
André Straubmeier
Checksum adjustments
/main/save183/
38328
André Straubmeier
Fixed compount sometimes spawning underwater (edge case)
/main/save183/
38330
André Straubmeier
Removed BitUtility.Float2Short workaround
/main/save183/
38331
André Straubmeier
Merge from main
/main/il2cpp/
38333
André Straubmeier
Merge from world_serialization_2
/main/save183/
38334
André Straubmeier
~ LoadMapFile test scene
/main/
38336
Garry Newman
Updated how benchmark results are reported
Fixed proceduralmap error when loading map
/main/
38339
Bill Ford
texture coords on wires
/main/optimizations/wires/
38346
Bill Ford
Renamed editor classes, fixed bug that caused duplicate wires to be produced.
/main/optimizations/wires/
38347
Bill Ford
drop value tweak
/main/optimizations/wires/
38350
Bill Ford
merge from main
/main/optimizations/
38351
Garry Newman
Include system info with benchmark data
/main/
38352
Bill Ford
merge
/main/optimizations/wires/
38355
André Straubmeier
Network++
Save++
/main/save183/
38356
André Straubmeier
Merge from main
/main/il2cpp/
38358
Garry Newman
Benchmark use native screen resolution
/main/
38360
Petur Agust
For cherrypicking
/main/hdrp/ui_fixes/
38361
Petur Agust
Cherrypicked hdrp/ui_fixes
/main/ui_fixes2/
38362
André Straubmeier
Removed unity2019.1 upload files (unused)
/main/il2cpp/
38365
Garry Newman
Benchmark record GC collects
Fix incorrect milliseconds recording
/main/
38367
Garry Newman
Spit an error if Manifest is null when ending benchmark
/main/
38368
Garry Newman
Fixed NRE in demo playback
/main/
38369
Rohan Singh
Damage detector is now seismic detector, outputs more electricity the bigger the vibrations
Added potentiometer electric component
/main/comp/
38372
André Straubmeier
Merge from main
/main/il2cpp/
38374
Petur Agust
Milder bandit town fog.
Tuna light shadows using more forgiving settings, less prone to bugging out on certain assets.
Bandit town lamp post prefabs have a milder glow. Tweaked falloff on their distance flares.
Bandit town S2P.
/main/
38375
Petur Agust
Fixed some assets that were creating useless mats on fresh lib.
/main/
38376
Garry Newman
Log error if manifest download fails
/main/
38377
Garry Newman
TLS fixes (possibly)
/main/
38378
Garry Newman
Fixed exception in LocalizeText
/main/
38379
Garry Newman
No vsync/frame rate limits when benchmarking
/main/
38380
Garry Newman
Compile fix
/main/
38381
Garry Newman
Compile fix
/main/
38382
Maurino Berry
skin approval
/main/
38383
Rohan Singh
Swap vibration levels around so it's more useful, reduce radius
/main/comp/
38384
Bill Borman
Manifest update for vehicle module entities
/main/vehicles/
38385
Petur Agust
Widget test WIP
/main/ui_fixes2/
38386
André Straubmeier
Merge from main
/main/il2cpp/
38387
André Straubmeier
Merge from il2cpp
/main/
38388
André Straubmeier
~ Jenkins and Steamworks files
/main/
38389
Garry Newman
Switch WebUtil.Get to use UnityWebRequest (test)
/main/
38390
Garry Newman
WebUtil custom certificateHandler
/main/
38400
Garry Newman
Benchmark overlay
/main/
38404
André Straubmeier
~ Subtracting 38399
/main/
38405
André Straubmeier
EAC SDK update
/main/
38406
Damian Lazarski
Scaled down the coastal cliffs
Increased triplanar tiling on coastal cliffs
/main/hdrp/
38409
Vincent Mayeur
procedural cliffs v3 backup
/main/hdrp/
38410
Garry Newman
Hide easter shit in demos
Hide team shit in demos
Benchmark text tweaks
Use In EyeView for first person when playing demo (we handle this properly on hdrp branch, so this will be thrown away)
Submit benchmark results with WebUtil
/main/
38413
Bill Ford
Converting PositionLerp to a class that's pooled.
/main/optimizations/PositionLerp/
38415
Garry Newman
Eyeview when spectating fix
/main/
38420
Bill Ford
Updated monument prefabs that contained wires
/main/optimizations/wires/
38421
Bill Ford
Merge wires.
/main/optimizations/
38422
Bill Ford
merge from main
/main/optimizations/
38424
Bill Ford
merge from optimisations.
/main/
38426
Garry Newman
Wait for benchmark result upload before exiting
/main/
38428
Bill Ford
Fixed build error
/main/
38430
Garry Newman
~Fixed BenchmarkInfo text update rate
/main/
38431
Maurino Berry
merge from main
/main/scraptransportheli/
38437
Petur Agust
HUD assets & scene
/main/ui_fixes2/
38439
Rohan Singh
Send an immediate update to clients whenever the team changes
/main/comp/
38440
Bill Ford
merge from optimisations
/main/
38442
Bill Ford
Improvements to non instanced material tool.
/main/optimizations/
38443
Bill Ford
merge from main
/main/optimizations/
38444
Bill Ford
Subtracting 38426, 38430, 38442 (All optimisation merges until we get a proper baseline)
/main/
38445
Petur Agust
Overengineered vitals WIP
/main/ui_fixes2/
38446
Maurino Berry
merge into main
/main/
38449
Bill Ford
Fixed PositionLerp bug
/main/optimizations/
38450
Maurino Berry
protocol++ again
/main/scraptransportheli/
38451
Petur Agust
Backup
/main/ui_fixes2/
38452
Rohan Singh
Use the generic IOEntity fields for potentiometer save/load instead
/main/comp/
38453
Petur Agust
Unsaved
/main/ui_fixes2/
38455
Rohan Singh
Added decay detector
/main/comp/
38456
Rohan Singh
Merge from main
/main/comp/
38457
Rohan Singh
Don't allow 0 resistance potentiometer
/main/comp/
38458
Rohan Singh
Set the on flag when the potentiometer is allowing electricity to pass through
/main/comp/
38459
Rohan Singh
Fix client build
/main/comp/
38460
Rohan Singh
Fix for IL2CPP hang on exit
/main/
38461
Alistair McFarlane
disabled branchAmount debug logging
/main/
38462
Diogo Teixeira
Disabled tex streaming on generic building texturea
/main/
38463
Diogo Teixeira
Disabled reflection probes on transparent renderers not using them (skips SamplePerObjectReflectionProbes)
Modified pole wire renderer and shader to skip refl and spec
/main/
38464
Diogo Teixeira
Enabled deferred reflections to trade off a bit of GPU for CPU perf (skips SamplePerObjectReflectionProbes) (testing)
/main/
38465
Rohan Singh
Add support for notifications directly to players (and teams)
/main/comp/
38466
Diogo Teixeira
Added viable content/props+workshop and prefab/clothes textures to streaming pool
/main/
38467
Diogo Teixeira
Added more textures to streaming pool /Rust.Ai and /Unimplemented
/main/
38468
Diogo Teixeira
Fixed reflection probe issues affecting core/skin, core/hair and core/generic shaders after latest optimization
/main/
38469
Diogo Teixeira
Subtracted 28469, 38465
/main/
38470
Diogo Teixeira
Testing mip streaming budgets
/main/
38471
Bill Borman
Merge from Main->Vehicles
/main/vehicles/
38472
Petur Agust
Weapon attachment type icons.
Scene.
/main/ui_fixes2/
38473
Bill Borman
Placeholder-ish icons for vehicle module items
/main/vehicles/
38474
Adam Woolridge
Call CleanupBonus in DestroyShared for OreResourceEntity, so that the hotspot visual gets cleaned up properly when ent killed.
/main/ad_bugs/
38475
Adam Woolridge
ItemModConsume now takes pending health into account when checking < health requirement.
/main/ad_bugs/
38476
Damian Lazarski
Coastal cliff test scene backup
/main/hdrp/
38478
Alistair McFarlane
Cherrypicking 38475 (Call CleanupBonus in DestroyShared for OreResourceEntity, so that the hotspot visual gets cleaned up properly when ent killed)
/main/
38484
Vincent Mayeur
procedural cliffs v3 backup
/main/hdrp/
38486
Alistair McFarlane
cherrpicking #38476 (ItemModConsume now takes pending health into account when checking < health requirement.)
/main/
38487
Maurino Berry
can now repair scrap transport
fixed mounting positions for pilot/copilot
copilot able to use weapons
fixed weird noclip/parenting issues
added servergibs for scrap transport
/main/
38490
Damian Lazarski
Small rock formations
/main/hdrp/
38493
Adam Woolridge
Player map position updates correctly when injured.
Focus the map on the player position when they're injured and unable to interact with the map.
/main/ad_bugs/injured_map_fixes/
38498
Bill Ford
Subtracting.
/main/
38499
Alex Webster
minicopter - removed tail mesh from main body
/main/
38500
Maurino Berry
missing files
/main/
38505
Adam Woolridge
Set fog/smoke overlay to ignore parent canvas group so that disabling the hud doesn't let you see through smoke.
/main/smoke_overlay_hud_fix/
38506
Alistair McFarlane
merge from injured_map_fixes
/main/
38507
Bill Ford
PositionLerp fix. Also cleaning up EntityRealm in OnClientDisconnected.
/main/
38508
Alistair McFarlane
merge from 38506 (Set fog/smoke overlay to ignore parent canvas group so that disabling the hud doesn't let you see through smoke.)
/main/
38509
Maurino Berry
bugfix
/main/
38510
Bill Borman
Icon meta extras
/main/vehicles/
38511
Maurino Berry
compile fix
/main/
38513
Bill Ford
Terrain instancing support test.
/main/Terrain instancing/
38514
Bill Borman
Vehicle module item test
/main/vehicles/
38515
Petur Agust
Backup
/main/ui_fixes2/
38516
Petur Agust
More
/main/ui_fixes2/
38517
Bill Borman
Module management, script changes on modules
/main/vehicles/
38518
Bill Borman
Merge from Main->Vehicles
/main/vehicles/
38519
Bill Borman
Change test vehicle to a prefab variant
/main/vehicles/
38520
Petur Agust
Refined/layered vitals.
/main/ui_fixes2/
38521
Vincent Mayeur
procedural cliffs v3 backup
/main/hdrp/
38523
Vincent Mayeur
cliff meta settings
/main/hdrp/
38524
André Straubmeier
Fixed Process.Start IL2CPP crashes (replaced with Application.OpenURL and CreateProcess)
/main/
38527
Diogo Teixeira
Adjusted overbright swamp atmosphere volumes during night time
/main/
38531
Bill Ford
Merge transform.SetPositionAndRotation changes.
/main/
38532
André Straubmeier
Updated prefab list
/main/
38534
Bill Ford
Powerlines
/main/Powerlines/
38538
Bill Ford
Material
/main/Powerlines/
38541
Adam Woolridge
wip
/main/ignitable/
38542
André Straubmeier
~ IL2CPP server Steam upload files
/release/
38544
Vincent Mayeur
procedural cliffs v3 backup
/main/hdrp/
38547
Alistair McFarlane
merge from main
/main/IOentity_connections/
38550
Alistair McFarlane
merge from IOentity_connections
/main/
38554
Adam Woolridge
Ignite/extinguish basics and rates, flags.
Added temp interaction menu options to ignite and extinguish to make it easier to test.
/main/ignitable/
38557
Bill Ford
updated pole prefabs
/main/Powerlines/
38562
Bill Ford
Monument rebuilds
/main/Powerlines/
38563
Bill Ford
merging powerwires
/main/
38565
Maurino Berry
compile fix
/main/
38567
Bill Ford
Enabled instancing on a load of materials + tools
/main/
38569
Maurino Berry
~compile fix
/main/
38570
Damian Lazarski
Large rock formation test
/main/hdrp/
38571
Maurino Berry
helicopter improvements
/main/
38572
Maurino Berry
compile fix
/main/
38573
Bill Borman
Basic framework for engine, seating, and storage vehicle modules.
/main/vehicles/
38574
Bill Borman
Just moving module scripts into their own folder
/main/vehicles/
38576
Bill Borman
Defined mount points and storage on modules, plus refactored a bit to a better module class system
/main/vehicles/
38577
Thai Leo
tweaked trumpet textures
adding WIP bass model/ textures/mat
/main/instruments/
38578
Bill Borman
Modules sort of actually working. Flatbed module spawns storage. Can't sit in seats yet. More refactoring + manifest rebuild.
/main/vehicles/
38579
Petur Agust
Backup
/main/ui_fixes2/
38580
Bill Borman
Seat modules now adding mount points to the base vehicle. Still can't sit, need to add the rest.
/main/vehicles/
38581
Alistair McFarlane
network++
/main/
38583
Vincent Mayeur
Harbor2 and Launch Site electric wires work backup
/main/
38585
Bill Borman
Merge from Main -> Vehicles again
/main/vehicles/
38586
Bill Borman
Added TriggerParent scripts to the two flatbed modules (same as ScrapTransportHelicopter's)
/main/vehicles/
38588
Bill Borman
Oops, fix missing IsTrigger flag
/main/vehicles/
38589
Bill Ford
Added terrain.instancing convar. Instancing is set in TerrainQuality.
/main/Terrain instancing/
38602
Bill Ford
Merge terrain instancing.
/main/
38604
Vincent Mayeur
Mil. Tunnel electric wires work backup
/main/
38606
André Straubmeier
Reapplying 38554, 38565, 38567, 38568, 38570, 38585, 38606
/main/wires_and_powerlines/
38609
André Straubmeier
Enabled full IL2CPP optimizations on Mac client build again
/main/
38611
Adam Woolridge
wip merging splashable, ignitable, burning stuff into one system. Moved splashable to BaseCombatEntity.
/main/ignitable/
38617
Vincent Mayeur
MT, Oilrigs, Powerplant, Sewerbranch, Trainyard, WTP electric wires work backup
/main/wires_and_powerlines/
38618
André Straubmeier
Debug camera improvements:
- R reset camera
- Q/E move vertically
- Z/Y/C and +/- control zoom
- Arrow keys control roll
- Disabled inventory and crafting menus when in debug camera
- Added debugcamera_save and debugcamera_load console commands
/main/
38620
André Straubmeier
Subtracting 38611 (still causes super slow builds for some reason, even with enough RAM)
/main/
38623
Bill Ford
~whoops
/main/
38627
Bill Ford
Subtracting terrain instancing. Not worth it, breaks for some people. Will possibly re add it defaulted to off at a later date.
/main/
38628
Bill Ford
Bail in DynamicMouseCursor LateUpdate() if cursor isn't visible.
/main/
38630
Maurino Berry
missing material
/main/
38632
Maurino Berry
helicopter fuel distance bugfixes
helicopter damage effects
code refactor for PlayerOpenLoot
/main/
38633
Bill Borman
Mount/dismount points set for chassis types
/main/vehicles/
38634
Bill Borman
Temp interaction solution for mounting without having to point down at the chassis base. Will solve this properly later. +class rename
/main/vehicles/
38635
Bill Borman
Additional dismount points on chassis
/main/vehicles/
38636
Bill Borman
Max velocity calculation, working on engine system, new custom inspector for StandardVehicleModule
/main/vehicles/
38637
Bill Borman
Really basic driving inputs working for throttle, steering, brakes. Engine modules providing wheel torque.
/main/vehicles/
38638
Petur Agust
Refined mockup guide.
Scene backup.
/main/ui_fixes2/
38639
Vincent Mayeur
some powerplant wire edits
/main/wires_and_powerlines/
38640
Vincent Mayeur
scene2prefab monuments
/main/wires_and_powerlines/
38641
Vincent Mayeur
Palm trees helicopter fix
/main/
38642
Jarryd Campi
Removed changes to IsDynamic on the LOD component of wires
Adjust cull distance on wires to be 40 + wire length to account for really long wires
/main/wires_and_powerlines/
38643
Alistair McFarlane
Door knocker no longer prevents explosives damaging doors
/main/
38654
Diogo Teixeira
Fixed vertex back-lighting on LitSmokeEmissiveFlame
/main/
38655
Adam Woolridge
Added graphics.vsync convar. Added toggle to graphics settings menu. Can set the convar to 0/1/2 etc, each one halving the limit rate further.
/main/vsync/
38671
Alistair McFarlane
merge from vsync
/main/
38673
Diogo Teixeira
Proper fix for LitSmokeEmissiveFlame
/main/
38675
Maurino Berry
scrap heli repair now only costs metal fragments
/main/
38676
Adam Woolridge
Fixed erratic map scrolling behaviour when using the left mouse button to drag before using the right mouse button.
/main/mapscrollfix/
38677
Diogo Teixeira
Double checked and fixed all other lit particle shaders
/main/
38678
Diogo Teixeira
Fixed motion over-blurring issues on Rust/Standard+Wind and other shaders using generic wind
Added foliage support for motion vectors; fix for streaking and overblurring issues with TSSAA and MB (testing perf)
/main/
38679
Petur Agust
Backup
/main/ui_fixes2/
38680
Bill Borman
Merge from Main -> Vehicles
/main/vehicles/
38681
Adam Woolridge
Auto-focus the console text input field when switching to the console tab or re-opening the console.
/main/console_focus/
38683
Petur Agust
More
/main/ui_fixes2/
38684
Bill Borman
Change modular car wheel colliders to all be a shared nested prefab, for easier editing
/main/vehicles/
38685
Bill Borman
Fix realmed remove on all vehicle modules being the wrong way around 🤦
/main/vehicles/
38686
Jarryd Campi
Show output line connections as a debug line if the object isn't selected
/main/wires_and_powerlines/
38687
Petur Agust
Unsaved
/main/ui_fixes2/
38689
Jarryd Campi
Unsaved
/main/wires_and_powerlines/
38690
Diogo Teixeira
Fixed Rust/Standard+Wind not reacting to windzones + other smaller issues
/main/
38691
Jarryd Campi
Merge from main
/main/instruments/
38692
Diogo Teixeira
Fixed mismatched profiler sample in player movement FrameUpdate causing errors when mounting vehicles in editor
/main/
38693
Petur Agust
Backup
/main/ui_fixes2/
38694
Maurino Berry
~skin approval
/main/
38695
Jarryd Campi
Hooked up new piano notes and drum notes
Fixed multiple static instruments receiving input from the same player at the same time
/main/instruments/
38696
Bill Borman
Minor test map edit
/main/vehicles/
38697
Bill Borman
Add wheel smoke script to the modular car script, no more endless dirt and water FX.
/main/vehicles/
38699
Jarryd Campi
Lower tesselation level on wires based on quality level convar
Don't tesselate lines that don't have any slack (player made)
/main/wires_and_powerlines/
38700
Jarryd Campi
Trying out a client input path for instruments
/main/instruments/
38701
Jarryd Campi
Better default keys layout
Consolidate sheet logic
Cleanup logs
/main/instruments/
38702
Alistair McFarlane
cherrypicking 38677 38683
/main/
38705
Adam Woolridge
Clamp health + pending health check so item effects work correctly at full health with pending health.
/main/pending_health_fix/
38714
Alistair McFarlane
merge from pending_health_fix
/main/
38717
Thai Leo
updated trumpet and bass textures/models
/main/instruments/
38722
Adam Woolridge
Added console cmds for viewing/setting screen resolution, fullscreen mode in-game. Added vsync, fullscreen and resolution options to a new "Screen" options panel. (wip)
/main/screen_settings/
38723
Adam Woolridge
Reversed the order resolutions appear in the selector so the left/right arrows make sense
/main/screen_settings/
38725
Diogo Teixeira
Removed a few unused textures
/main/
38728
Maurino Berry
HAB inflation collider is disabled when rigidbody is asleep
increased HAB nobuild zone to encompass inflated balloon
/main/
38729
Maurino Berry
autoturrets are now undrainable
autoturrets now require electricity ( 10 )
auoturret has output for having a target
autoturret has output for low ammo
autoturret has output for no ammo
protocol++
/main/
38730
Maurino Berry
merge from main
/main/FuelGenerator/
38731
Maurino Berry
merge into main
/main/
38732
Petur Agust
Backup
/main/ui_fixes2/
38733
Petur Agust
Another
/main/ui_fixes2/
38734
Diogo Teixeira
Impostor rendering parity w/ hdrp (perf testing)
/main/
38735
Diogo Teixeira
Deleted some unused shaders and models
/main/
38736
Alistair McFarlane
ScrapTransportHelicopter parenting volume tweaks
Tweaked some ScrapTransportHelicopter prevent movement volumes
/main/
38737
Alistair McFarlane
Players are now killed if they touch underneath transport helicopter body (helicopters are heavy)
/main/
38738
Alistair McFarlane
Hitching post and trough can now be placed on construction
/main/
38739
Petur Agust
Adam's fog fix.
Fixed a sprite that broke on a clean lib.
/main/ui_fixes2/
38740
Jarryd Campi
Moved some scripts into more sensible locations
/main/instruments/
38742
Bill Borman
Allow module sub-components to save/load network data. Storage component syncs UID. Deleted temp_test_vehicle.
/main/vehicles/
38744
Jarryd Campi
Flute instrument setup with placeholder sounds. Added support for instruments that only allow one note at a time
/main/instruments/
38745
Bill Borman
Fix some issues with the flatbed storage entity. Remove InteractionAreaBox hack, working on a proper fix.
/main/vehicles/
38746
Bill Borman
Fixed storage container bounds bug
/main/vehicles/
38747
Jarryd Campi
Updated cowbell with new key controller
/main/instruments/
38748
Jarryd Campi
Bass item setup (no sfx yet)
/main/instruments/
38750
Jarryd Campi
Tambourine setup (placeholder sfx)
/main/instruments/
38751
Jarryd Campi
WIP ability to add markers to map
/main/map_improvements/
38752
Adam Woolridge
merge from main
/main/screen_settings/
38753
Adam Woolridge
prefab change, adding apply button UI to screen section
/main/screen_settings/
38754
Adam Woolridge
Added a base class to option tweak classes.
wip Apply changes system and button.
/main/screen_settings/
38756
Bill Borman
Fixed discrepancy between client/server interaction caused by server rigidbody making the vision raycast result return the rigidbody GameObject entity instead of the collider's one. Getting entity from the hit collider instead of the hit transform. This change is probably OK, but could potentially break something if anything relies on the base rigidbody object being returned on the server.
/main/vehicles/
38757
Bill Ford
Testing out caching components that rely on network event broadcasts
/main/Broadcast component caching/
38758
Bill Ford
Better caching method
/main/Broadcast component caching/
38759
Maurino Berry
turret bugfix
/main/
38760
Alistair McFarlane
Hitch and trough ground watch fix
/main/
38761
Maurino Berry
merge from main
/main/tesla_coil/
38763
Alex Rehberg
Scrap transport heli sounds
/main/
38765
Bill Borman
Adjust brackets only
/main/vehicles/
38769
Maurino Berry
horse leading
/main/
38771
Maurino Berry
horses are now much more responsive and frame budgeted
/main/
38772
Maurino Berry
transport heli fuel gauges fixes
transport heli uses 2x as much fuel
transport heli server gibs give much less resources and only metal frags
reduced horse health
/main/
38773
Adam Woolridge
Started removing some duplicate code across all the TweakUI components.
Added spacer between screen settings and apply button.
Dropdown and toggle tweak UI components now support immediate change or apply changes.
Screen settings apply button now works.
Non applied changes are reset.
/main/screen_settings/
38774
Adam Woolridge
Refactored and removed more duplicate code from across all TweakUI components
/main/screen_settings/
38775
Jarryd Campi
More map co-ordinate tweaks (still pretty busted)
Store death position
/main/map_improvements/
38776
Bill Borman
Properly solved mounting seats via sub-module; no more InteractionAreaBox hack
/main/vehicles/
38777
Jarryd Campi
Store notes on server
/main/map_improvements/
38778
Jarryd Campi
Save and load markers
/main/map_improvements/
38779
Jarryd Campi
Show team leader markers
/main/map_improvements/
38780
Jarryd Campi
WIP marker display on compass
/main/map_improvements/
38781
Adam Woolridge
some cleanup
/main/screen_settings/
38785
Alistair McFarlane
Cargoship exploit fix
/main/
38787
Adam Woolridge
Dirty/clean for apply button. Toggle button interaction.
/main/screen_settings/
38789
Adam Woolridge
Client def'd some stuff. Grab the full list of resolutions.
/main/screen_settings/
38795
Adam Woolridge
merge from main
/main/screen_settings/
38796
Garry Newman
2019.2 compile, package fixes
/main/hdrp/2019.2/
38801
Garry Newman
Update CurrentVersion
/main/hdrp/2019.2/
38804
André Straubmeier
Merge from main
/main/wires_and_powerlines/
38806
André Straubmeier
Fixed profiler mismatches in BaseRidableAnimal.ObstacleDistanceCheck
/main/
38808
Garry Newman
Use 6.9.1 packages
/main/hdrp/2019.2/
38809
Garry Newman
ColorTint subgraph complaining because output name had a hyphen
/main/hdrp/2019.2/
38810
Adam Woolridge
Use the resolution and windowed mode setting of the Unity screen selector window if started with the -show-screen-selector flag.
/main/screen_settings/
38811
Adam Woolridge
Detect the resolution used from the unity launcher and update the convar/UI with it.
/main/screen_settings/
38812
Bill Ford
SoundFollowCollider optimization.
/main/SoundFollowCollider/
38815
Adam Woolridge
some more cleanup
/main/screen_settings/
38817
Diogo Teixeira
Regen TerrainASE
/main/hdrp/2019.2/
38819
Bill Ford
Slight tidy up
/main/SoundFollowCollider/
38822
Alistair McFarlane
merge from screen_settings
/main/
38824
André Straubmeier
Excavator Scene2Prefab
/main/wires_and_powerlines/
38825
André Straubmeier
Network++
Save++
/main/wires_and_powerlines/
38827
Diogo Teixeira
Regen remaining ASE shaders
/main/hdrp/2019.2/
38829
Maurino Berry
cleanup
/main/
38830
Maurino Berry
fixed helicopter debris temperature
/main/
38832
Maurino Berry
horse animation and random circle fixes
/main/
38834
Diogo Teixeira
Merge from hdrp/water
/main/hdrp/2019.2/
38835
Diogo Teixeira
Terrain carving
Added Terrain Alpha Vertex Sampler SF
/main/hdrp/2019.2/
38836
Diogo Teixeira
Merge from main/hdrp/2019.2
/main/hdrp/
38837
Diogo Teixeira
Disabled alpha cutout
/main/hdrp/
38838
Diogo Teixeira
Testing terrain carving via vertex culling instead of per-pixel clip
/main/
38839
Diogo Teixeira
Fixed error in foliage-billboard
/main/
38840
Diogo Teixeira
Revert/disable water body until shader is ready
/main/hdrp/
38841
Petur Agust
Applied all feedback tweaks.
Putting the more radical changes on a branch to get the no-brainer ones in sooner.
/main/ui_fixes2/ui_radical/
38842
Petur Agust
mfm
/main/ui_fixes2/
38843
Jarryd Campi
Merge from main
/main/instruments/
38844
Jarryd Campi
Player model IK support, assign an IK target per note and move hands to appropriate location
/main/instruments/
38845
Jarryd Campi
Cleanup logic to potentially support more notes
/main/instruments/
38846
Jarryd Campi
Fixed some keybinding issues, fixed dedicated sharp keys not doing anything
/main/instruments/
38847
Jarryd Campi
Cleaned up duplicate piano and drum kit sound definitions
/main/instruments/
38848
Jarryd Campi
IK pass on drum kit
Show all ik points as gizmos
/main/instruments/
38849
Jarryd Campi
Don't run IK update on server
IK should match up over network
Support for non-standard IK transform space (for held items)
/main/instruments/
38850
Bill Borman
Vehicle physics and visuals work. May revert some of this - trying some different options for wheels and friction. Network protocol++
/main/vehicles/
38851
Bill Borman
Add brake inputs, refactor throttle input
/main/vehicles/
38852
Jarryd Campi
Unsaved
/main/instruments/
38854
Garry Newman
Deleting x86 versions of libRustNative, libRenderer
/main/hdrp/
38855
Garry Newman
Disabled tonemapping
/main/hdrp/
38856
André Straubmeier
Added "MinWorldSize" and "MinDistance" to MonumentInfo so it can be specified per monument
Added large monuments back to small maps (launch site and excavator still require at least 3500 world size)
/main/wires_and_powerlines/
38862
André Straubmeier
Missing file
/main/wires_and_powerlines/
38863
André Straubmeier
Merge from main
/main/wires_and_powerlines/
38864
André Straubmeier
Removed Vulkan graphics API from Windows asset bundles
/main/
38865
Alistair McFarlane
merge from wires_and_powerlines
/main/
38869
Alistair McFarlane
~ phrases
/main/
38870
André Straubmeier
~ Fixed compile error in IOEntity.OnDrawGizmos
/main/
38871
André Straubmeier
Fixed compile error in BaseRidableAnimal (framebudgetms was ClientVar instead of ServerVar)
/main/
38872
Diogo Teixeira
~Regen foliageASE and foliageBillboardASE
/main/hdrp/
38875
Bill Ford
Small change to flag rotation calculation.
/main/
38876
Diogo Teixeira
Updated all foliage materials
/main/hdrp/
38878
Bill Ford
merge from main
/main/Broadcast component caching/
38880
Diogo Teixeira
Subtracted vertex-based terrain carving; not enough tessellation
/main/
38882
Diogo Teixeira
Switched terrainASE to new HD/Lit ASE template and removed vertex based carving due to low terrain tess
/main/hdrp/
38883
Diogo Teixeira
~Fixed some pow-related warnings again (lost in merge)
/main/hdrp/
38886
Garry Newman
Vitals don't use animators, cleaned up
/main/
38887
Garry Newman
Fixes for icons in previous commit
/main/
38888
Garry Newman
Fixed upkeep display
Fixed loading screen button being 1 pixel smaller than the bar next to it
Pick up notices hang around for a second longer
/main/
38889
Garry Newman
Automatically auth player deploying tool cupboard
/main/
38890
Alex Webster
player drum & piano poses
/main/instruments/
38891
Diogo Teixeira
Read-only all RustPlayer models and PlayerModel
/main/
38892
Maurino Berry
fixed IK positions due to bone scaling
40mm buckshot does more damage
updated transport helicopter pilot seat
fixed all transport helicopter gauges
rocket launcher is cheaper and T2
HV rockets are cheaper, move faster, and are more accurate, T2
/main/
38893
Maurino Berry
HV rockets/sam sites use new damage type dealing extra damage to air vehicles
/main/
38894
Maurino Berry
F1 grenades are more predictable and less bouncy
F1 grenade fuse time shortened from 3.5 to 3 seconds
F1 grenades do more damage to autoturrets
/main/
38895
Petur Agust
Conservative baseline
/main/ui_fixes2/
38896
Maurino Berry
added fuel generator
autoturret not accessable without building auth
updated battery artwork
F1 grenades more lethal
/main/fuelgen_merge_issue/
38898
Maurino Berry
merge into main
/main/
38899
Bill Borman
Adjust wheel collider setup
/main/vehicles/
38900
Bill Borman
Wheel physics work + refactoring/cleanup
/main/vehicles/
38902
Maurino Berry
ClientUpdateMounted NRE fix
/main/
38903
Maurino Berry
~comment
/main/
38904
Bill Borman
Fix old infinite HasDriver loop in BaseVehicle
/main/vehicles/
38905
Bill Borman
Show true drive wheel RPM on the client
/main/vehicles/
38906
Jarryd Campi
Merge from main
/main/instruments/
38907
Bill Borman
Fix some issues with init order
/main/vehicles/
38908
Jarryd Campi
Mountables can now apply an animation override while in use
Mountables can now override their spine look at weight when using a non-default animator override (see GetSpineLookAtWeight)
Hooked up new drum kit and piano sitting animations via overrides
/main/instruments/
38909
Bill Borman
Fix drive wheel visuals bug on the client when there was no driver. Moving a couple of things.
/main/vehicles/
38910
Jarryd Campi
Mountables can now optionally suppress the hand animation layer
Hand rotation IK is now checked and assigned separately from position (so IK can affect position and not rotation)
/main/instruments/
38911
Jarryd Campi
Client/Server compile fixes
/main/instruments/
38912
Garry Newman
meta files that changed just due to a full reimport (serialized version increased)
/main/
38913
Garry Newman
2019.3 retry
/main/hdrp/2019.3.b1/
38914
Garry Newman
Vitals colour tweaks
/main/
38915
Garry Newman
Fixed titles in pie menu getting cut off
/main/
38916
Garry Newman
Deleting unused folder
/main/
38920
Garry Newman
ServerInfo uses HttpImage to load header image
Re-query a few times if we didn't get server rules
/main/
38922
Garry Newman
Fixed possible exception when retrieving item market prices
/main/
38923
Garry Newman
Fixed steam inventory refreshing overlay not closing after opening bag
/main/
38924
Garry Newman
Settings update
/main/hdrp/2019.3.b1/
38926
Garry Newman
updated version to 2019.3.b1
/main/hdrp/
38927
Garry Newman
Vitals layout optimization
/main/
38931
Garry Newman
Hide TopBunnies properly if it's not easter event
/main/
38935
Garry Newman
Server compile fix
/main/
38938
Garry Newman
Fixed NRE in CraftingNotice
/main/
38939
Maurino Berry
F1 grenades less lethal towards turrets
added preventBuilding to fuel generator
/main/
38945
Maurino Berry
pressure pads can be hidden under rugs
pressure pads produce a small amount of power for a split second when activated if unpowered
/main/
38949
Maurino Berry
~skin approval
/main/
38957
Bill Borman
Adjust module weights
/main/vehicles/
38963
Bill Borman
Adjust COM
/main/vehicles/
38966
Jarryd Campi
Piano model
/main/instruments/
38967
Jarryd Campi
Merge from main
/main/instruments/
38968
Bill Borman
Line endings only
/main/vehicles/
38969
Bill Borman
Fix client/server define
/main/vehicles/
38970
Alex Rehberg
Improved NPC heli flight sounds
Add doppler support
New scrap heli and minicopter damage sounds
/main/helicoptersounds/
38971
Bill Borman
Fix for wheel data being accessed before init on separate client/server. Don't take passenger input as driver input when there's also a driver.
/main/vehicles/
38972
Alex Rehberg
Enable doppler on player driven helis
Cleanup
/main/helicoptersounds/
38973
Alex Rehberg
merge from main/helicoptersounds
/main/
38975
Diogo Teixeira
First and main pass on model optimizations (non-monuments)
Scene2prefab on most scenes with references to optimized meshes
/main/model-opt/
38977
Jarryd Campi
Hooked up piano model
Fixed IK hand target gizmos not appearing
/main/instruments/
38978
Bill Borman
Remove vehicle settings that are currently unused
/main/vehicles/
38980
Jarryd Campi
Merge from main
/main/map_improvements/
38981
Bill Borman
True support for multiple drivers at once. Multi-driver drifting?
Inputs are combined in a way where they won't cancel each other out.
/main/vehicles/
38983
Jarryd Campi
Map points of interest are colour coded
Compass notches are colour coded with map notches
Populate max 6 markers on the compass
/main/map_improvements/
38984
Bill Borman
Minor cleanup only
/main/vehicles/
38985
Jarryd Campi
Remove map notes by right clicking them
RPC cleanup/formatting
/main/map_improvements/
38986
Alistair McFarlane
Fixed floating generator
/main/
38987
Alistair McFarlane
Fuel generator can be bought from Outpost
/main/
38988
Alistair McFarlane
Slightly improved SAM site visibility from a distance
/main/
38990
Jarryd Campi
Better tooltip on death marker
/main/map_improvements/
38991
André Straubmeier
~ TriggerHurtNotChild also checks mounts, not only parenting
Scrap Transport Helicopter damage trigger uses TriggerHurtNotChild instead of TriggerHurt
/main/
38992
Alistair McFarlane
Added Hapis Lake prefab for map makers
/main/
38994
André Straubmeier
Fixed passengers sometimes receiving fall damage in scrap transport helicopter
/main/
38995
Alistair McFarlane
Fixed large battery gibs errors
Large battery can now be rotated
/main/
38996
Diogo Teixeira
Fixed cave roots r/w; uses batching
/main/model-opt/
39005
Garry Newman
Player preview fix
/main/hdrp/
39007
Bill Ford
Sound import settings possibly causing a few small hitches
/main/sound import settings/
39011
Bill Ford
merge sound import settings
/main/
39017
Diogo Teixeira
Fixed r/w on a couple of collider primitives
/main/model-opt/
39019
Diogo Teixeira
Fixed some missed collider connections in release scenes and prefabs
/main/model-opt/
39025
Diogo Teixeira
Changed StagedResourceBreakEffect to use collider mesh instead of renderer mesh
/main/model-opt/
39026
Diogo Teixeira
Deleted some unused metas
/main/model-opt/
39028
Diogo Teixeira
Fixed some metas and import settings
/main/model-opt/
39031
Diogo Teixeira
Merge from mesh-opt
/main/
39032
Diogo Teixeira
Fixed compile error
/main/
39035
Diogo Teixeira
Proper fix
/main/
39036
Alistair McFarlane
Fuel generator workbench lvl 2
Fuel generator crafting cost balance
Fuel generator vending order balance
/main/
39038
Petur Agust
Fixed bad overrides on the big casino wheel
/main/hdrp/
39039
Petur Agust
Lantern fix
/main/hdrp/
39040
Petur Agust
Bandit town WIP
/main/hdrp/
39041
Diogo Teixeira
Modified gib code to also allow linking collider/physics meshes directly, to avoid having R/W on gib visual meshes
Updated scrap transport helicopter gibs to use direct physics mesh path
/main/
39042
Diogo Teixeira
Fixed model-opt related errors on Hapis Island
/main/
39043
Petur Agust
Scene backup.
Temp 10K lux profile.
/main/hdrp/
39044
Diogo Teixeira
Fixed gibs for patrol_heli, scrap_heli, choc_egg, water_purifier
Fixed missing reference in heli_cockpit
/main/
39045
Diogo Teixeira
Read-only on weapons and weaponMods (testing)
/main/
39046
Vincent Mayeur
Latest terrain generation changes, terrain now uses 4k control maps
/main/hdrp/
39047
Rohan Singh
Combine time into server info
/main/comp/
39048
Diogo Teixeira
Fixed awning colliders on Hapis
Fixed water_wells invisible on Hapis
/main/
39049
Diogo Teixeira
Proper fix for water wells
Fixed pipe_e r/w batching errors
/main/
39050
Diogo Teixeira
Removed texture streaming menu toggle and convar
/main/
39051
Alistair McFarlane
Autoturret requires empty inv to be picked up
/main/
39052
Rohan Singh
Refactoring things, added commands to find buildings and controllers, notifying still WIP
/main/comp/
39053
Adam Woolridge
merge from main
/main/screen_settings/
39054
Jarryd Campi
Merge from main
/main/map_improvements/
39055
Jarryd Campi
Merge from main
/main/instruments/
39056
Jarryd Campi
Refactoring key controller to be a child entity, removes need for duplicated RPC's on InstrumentTool and StaticInstrument
/main/instruments/
39057
Jarryd Campi
Hooked up bass guitar material
/main/instruments/
39059
Diogo Teixeira
Added tool to find collision models being used for shadow
Renamed find models not using batching tool
/main/
39061
Diogo Teixeira
Subtracted 39026 and set ore_node_stages to R/W (fixes derpy resource break effect)
/main/
39062
Diogo Teixeira
Fixed missing normal/tangents in powerplant's collapsed models
Optimized some powerplant meshes + scene2prefab
/main/
39063
Diogo Teixeira
Update Hapis scene (required by 39063)
/main/
39064
Bill Borman
More driving physics experimentation
/main/vehicles/DrivePhysicsExperiment/DrivePhysicsExperiment/
39066
Bill Borman
More driving physics experimentation
/main/vehicles/DrivingPhysicsExperiment/
39068
Jarryd Campi
Better player getter on static instrument
/main/instruments/
39069
Vincent Mayeur
Reverted project gaea scene terrain back to 2k control maps, too many bugs
/main/hdrp/
39072
Vincent Mayeur
re-added arid forests
removed v3_arctic_forest_snow, obsolete now that snow cover is even
/main/hdrp/
39073
Diogo Teixeira
Fix for scrap transport heli gibs client errors
/main/
39077
Rohan Singh
Fix validation for building info
/main/comp/
39078
Diogo Teixeira
Testing proper fix for gib errors
/main/
39079
Vincent Mayeur
Arid clutter and arid rock formation prefabs
/main/hdrp/
39080
Diogo Teixeira
Fixed collider errors on Hapis
/main/
39081
Diogo Teixeira
Testing fix for sign painting errors
/main/
39082
Diogo Teixeira
Fix for server gib NRE kicking us out
Protocol++
/main/
39083
Adam Woolridge
merge from main
/main/screen_settings/
39088
Rohan Singh
Replace IO ControllerInfo with Controllers command
/main/comp/
39091
Bill Ford
Monument proxy test
/main/MonumentProxy/
39095
Alex Rehberg
Fix attack heli sounds not stopping on death
/main/
39096
Alistair McFarlane
Fixed inside terrain antihack false positive at cave_small_hard
/main/
39097
Alistair McFarlane
Fixed large battery colliders being removed from the server
/main/
39098
Alex Rehberg
Fix synced sounds not recycling properly
/main/
39099
Adam Woolridge
Can now split a third of an item stack off by holding shift when middle mouse dragging.
/main/item_splitting/
39100
Diogo Teixeira
Toned down Hdrp.High settings a wee bit; some of these settings will have to be VeryHigh
/main/hdrp/
39102
Diogo Teixeira
Disabled ASE custom shader inspector until 2019.3 update patch
/main/hdrp/
39103
Bill Borman
Merge from Main -> Vehicles
/main/vehicles/
39107
Rohan Singh
Nuke controller subscriptions, merged into building subscriptions
/main/comp/
39108
Jarryd Campi
WIP sleeping bags on map
Don't process RMB clicks if player drags on map
/main/map_improvements/
39110
Alistair McFarlane
Hapis mat fixes
/main/
39114
Bill Borman
Manifest rebuild
/main/vehicles/DrivingPhysicsExperiment/
39117
Bill Borman
Merge new driving physics to Vehicles
/main/vehicles/
39118
André Straubmeier
Compile fix
/main/
39121
André Straubmeier
~ Removed Linux client from Steam upload files
/release/
39122
Adam Woolridge
Can now right-click the item split bar and type an exact split amount.
/main/item_splitting/
39127
Adam Woolridge
Can now middle/shift-middle mouse click the splitter bar to set it to half/third, to match drag splitting.
/main/item_splitting/
39128
Diogo Teixeira
10k lux on Scene Setup, for now
/main/hdrp/
39130
Vincent Mayeur
Arid cliffs progress backup
/main/hdrp/
39131
Diogo Teixeira
Cherry picked 38015 from main
/main/hdrp/
39137
André Straubmeier
Merge from main
/release/
39139
Diogo Teixeira
Cherry pickee 38011, 38693, 38808
/main/hdrp/
39140
Damian Lazarski
New foliage shader test
Diffusion profile test
/main/hdrp/
39144
Alistair McFarlane
Fuel Generator description tweak
Autoturret description update reflecting it now requires power.
/main/
39145
Adam Woolridge
Can now right click and drag to spin your inventory screen player model.
/main/player_preview_spin/
39149
Jarryd Campi
Moved piano mount pos and dismount positions to fix not being able to interact
/main/instruments/
39150
Bill Borman
Adjust engine kW values
/main/vehicles/
39153
Jarryd Campi
Replace previous death marker when dying
/main/map_improvements/
39155
Jarryd Campi
Abstract the map into two classes: MapInterface and MapView
MapView handles displaying map, updating markers, etc
MapInterface handles input logic like adding markers
Need to do this in order to use map on other UI panels
/main/map_improvements/
39157
Jarryd Campi
Add world position of sleeping bag to respawn info
Add lock time to sleeping bag icon
/main/map_improvements/
39158
Bill Borman
- Various general work on getting vehicles of all sorts to drive nicely.
- Don't show health on chassis/modules.
- Added several test vehicle to my test map.
/main/vehicles/
39159
Bill Borman
Good enough driving physics for now
/main/vehicles/
39160
Jarryd Campi
Reworked RMB click detection for point of interest markers
Can click on sleeping bag to respawn
/main/map_improvements/
39161
Matt Isaac
rotated piano 180 to fix mount and dismount positions
/main/instruments/
39162
André Straubmeier
~ Fixed exploit to turn auto turrets on without electricity
/main/
39165
Matt Isaac
created piano gibs and added to piano prefab
/main/instruments/
39166
Adam Woolridge
Right click a quick craft icon to remove it from the crafting queue.
/main/crafting_improvements/
39168
Adam Woolridge
Middle-click a quick craft icon to add x5 to crafting queue
/main/crafting_improvements/
39171
Adam Woolridge
Quick craft miss-click prevention: added a small 0.75 second buffer when the quick craft list refreshes. If you click a different item to the previously clicked item within this time period, it gets ignored.
/main/crafting_improvements/
39175
André Straubmeier
FuelGenerator.FuelConsumption is now also started when loaded from save
/main/
39176
Alistair McFarlane
~Phrases
/main/
39177
Alistair McFarlane
merge from main
/release/
39179
Bill Ford
merge from main
/main/Broadcast component caching/
39180
Adam Woolridge
very wip quick craft item pinning.
/main/crafting_improvements/
39184
André Straubmeier
Tiny perf convar tweak (4=ping, 5=everything)
/main/
39185
Adam Woolridge
"Favourited" items appear first in the quick craft items, then ordered by most crafted.
/main/crafting_improvements/
39191
Adam Woolridge
Show (placeholder) favourite icon on any favourited quick craft items.
/main/crafting_improvements/
39194
Adam Woolridge
Added a favourites category/tab to crafting menu, lists any favourited items there, too.
/main/crafting_improvements/
39195
Diogo Teixeira
Fixed intermittent decals on cargoship; set mesh compression to low on models using decals to disable vertex format compression
Fixed a couple mesh colliders using read-only meshes in Hapis and cargoship
Fixed NRE on ent kill cargoship
/main/
39196
Petur Agust
Scene backup.
Lantern post conversion.
/main/hdrp/
39197
Bill Borman
Add some car audio files (originally from WiseGuys)
/main/vehicles/
39198
Jarryd Campi
WIP death screen changes
/main/map_improvements/
39199
Jarryd Campi
Merge from main
/main/instruments/
39200
Petur Agust
Proplight prefab conversions
/main/hdrp/
39201
Alex Rehberg
Small generator sounds
/main/
39202
Jarryd Campi
Better IK positions on piano
/main/instruments/
39203
Jarryd Campi
Temp bass view model
/main/instruments/
39204
Rohan Singh
Add a menu to rename IO entities and their inputs/outputs
/main/io_renaming/
39205
Petur Agust
Remaining fixtures.
/main/hdrp/
39206
Rohan Singh
Fix misalignment
/main/io_renaming/
39207
Bill Borman
- Fixed wheel visual glitching when entering water etc by providing the right layer mask.
- Properly added the wheel smoke FX from the sedan.
- Some driving physics tweaks.
- Added handbrake, although it's really just a fancy version of the brakes.
/main/vehicles/
39209
Rohan Singh
Preserve the original name of slots so they get restored when removing a custom name
/main/io_renaming/
39210
Bill Borman
Even more driving physics tweaks
/main/vehicles/
39211
Bill Borman
Fake a lower centre of mass, less anti-roll needed, better handling
/main/vehicles/
39212
Petur Agust
Backup
/main/hdrp/
39213
Bill Borman
Improved speed-based steer angle reduction. Better max speed calculation.
/main/vehicles/
39214
Bill Borman
When moving backwards and accelerating, actually accelerate instead of brake
/main/vehicles/
39215
Bill Borman
Allow faster vehicles to have better brakes (automatic multiplier)
/main/vehicles/
39216
Bill Borman
- Modular car engines now turn on/off, with startup time (client synced)
- Fuel is now actually needed. Adding 100 low grade by default in editor for easy testing
- Added engine waterlogging
- Removed handbrake, it sucked
/main/vehicles/
39217
Adam Woolridge
merge from main
/main/screen_settings/
39219
Adam Woolridge
Added fps limit slider to screen settings UI.
Made TweakUISlider also now work with delayed apply changes.
/main/screen_settings/
39221
Matt Isaac
added piano icon to piano prefab
/main/instruments/
39223
Alistair McFarlane
Merge from main
/release/
39224
Adam Woolridge
Added ui.showinventoryplayer convar and a toggle to interface options, to allow players who need/prefer the extra FPS to disable the inventory screen player model.
/main/player_preview_spin/
39231
Adam Woolridge
Nicer favourited item highlight. Bit of refactoring.
/main/crafting_improvements/
39233
Adam Woolridge
Show favourited highlight on blueprints in crafting screen too.
Tweak favourite highlight marker.
/main/crafting_improvements/
39238
Adam Woolridge
Sort favourited items to the start of each crafting category too (by craftable/un-craftable group)
/main/crafting_improvements/
39239
Diogo Teixeira
Reverted hdrp high back to deferred only
/main/hdrp/
39241
Diogo Teixeira
Updated ASE to 1.7.0
/main/hdrp/
39244
Bill Ford
Subtracting caching, trying something different
/main/Broadcast component caching/
39245
Adam Woolridge
Reworked favourite button behaviour.
/main/crafting_improvements/
39246
Rohan Singh
Remove IO slot naming
/main/io_renaming/
39249
Rohan Singh
Include IO entity name in controller info response
/main/comp/
39250
Maurino Berry
~pre skin approval
/main/
39251
Maurino Berry
~skin approval
/main/
39253
Adam Woolridge
Save/load favourited items between sessions
/main/crafting_improvements/
39254
Vincent Mayeur
Latest terrain generation changes: Forests not random perlin anymore (desposits/flow based)
Arid cliffs draw distances aligned with temperate prefabs
Adjustments to forest populations, still wip until complete 4k support for splats/topos
/main/hdrp/
39255
Maurino Berry
horse fix
/main/
39256
Alistair McFarlane
merge from main
/release/
39258
Bill Borman
Engine audio inspector params
/main/vehicles/
39260
Maurino Berry
horse NRE fix
/main/
39261
Petur Agust
Remaining Bandit Town conversion (sans stuff related to unlit shader emissive bug)
/main/hdrp/
39264
Thai Leo
wip drum model
/main/instruments/
39266
Petur Agust
Small tweak
/main/hdrp/
39268
Bill Borman
Very basic sound script
/main/vehicles/
39271
Jarryd Campi
Merge from main
/main/instruments/
39272
Bill Borman
Changed chassis options them to be prefab variants of a base chassis prefab, as they were starting to share more code
/main/vehicles/
39274
Bill Borman
Vehicle audio work + fixing bad prefab IDs
/main/vehicles/
39275
André Straubmeier
Mac crash fix
/main/
39277
André Straubmeier
BaseRidableAnimal compile fix
/main/
39278
Alistair McFarlane
cave_straight_900 fix
/main/inside terrain antihack fixes/
39282
Alistair McFarlane
fixed cave_steps_down
/main/inside terrain antihack fixes/
39284
Bill Borman
Minor driving physics changes
/main/vehicles/
39287
Petur Agust
Quick anti-washout pass.
/main/hdrp/
39290
Alistair McFarlane
more fixes
/main/inside terrain antihack fixes/
39291
Alistair McFarlane
s2p
/main/inside terrain antihack fixes/
39292
Alistair McFarlane
merge from inside terrain antihack fixes
/main/
39295
Alistair McFarlane
merge from main
/release/
39298
Petur Agust
Various scene settings
/main/hdrp/
39299
Vincent Mayeur
Icesheets, Icebergs, Shore Ice, Rocks spawn populations work
/main/hdrp/
39301
Bill Ford
merge from main
/main/Broadcast component caching/
39302
Petur Agust
Scene backup
/main/hdrp/
39303
Bill Ford
All Basenetworkables now cache broadcast components on spawn or when children change. Needs a lot of testing...
/main/Broadcast component caching/
39308
Bill Ford
Updated Facepunch.Skeleton
/main/skeleton optimizations/
39317
Bill Ford
Set up skeleton stuff on Wolf to test with
/main/skeleton optimizations/
39321
Adam Woolridge
Got rid of 2 GetComponent calls every time the inventory is opened or closed.
/main/crafting_improvements/
39322
Adam Woolridge
Same for crafting window
/main/crafting_improvements/
39323
Adam Woolridge
BlueprintButton / UIBlueprints optim
/main/crafting_improvements/
39324
Rohan Singh
Split the controller entity into switch and alarm entities
Changing alerts to just use steamid (doesn't work yet though)
Remove the subscription commands
/main/comp/
39325
Adam Woolridge
Removed an unnecessary double parent set per blueprint icon
/main/crafting_improvements/
39326
Adam Woolridge
Moved favourite button out of the Footer group so that it doesn't get set to not interactable when viewing a locked item.
/main/crafting_improvements/
39327
Damian Lazarski
New ground plants progress
/main/hdrp/
39328
Garry Newman
Less ugly scene settings
/main/hdrp/
39329
Petur Agust
Removed some scene setup overrides on craggy
/main/hdrp/
39330
Rohan Singh
Redo the notification setup menu so it doesn't suck as much
/main/comp/
39331
Bill Ford
ragdoll bone copy
/main/skeleton optimizations/
39332
Bill Ford
Helicopter update optimisation. Send a flag if it's sleeping and bail.
/main/Helicopter Update Optimisation/
39333
Alistair McFarlane
~Fixed concrete_debris mesh read/write error
/main/
39334
Alistair McFarlane
merge from main
/release/
39336
Adam Woolridge
Added Electrical to ItemCategory. (No item changes in this commit).
Added Electrical category to crafting UI.
Reduced crafting category button height by 6 pixels so all categories will fit if visible.
Added BlueprintCategoryButton.AlwaysShow and .ShowItemCount.
/main/crafting_improvements/
39337
Adam Woolridge
Recategorized electrical items.
/main/crafting_improvements/electrical_item_recategorize/
39338
Adam Woolridge
merge from main
/main/crafting_improvements/
39340
Adam Woolridge
Favourited item appearance tweak
/main/crafting_improvements/
39341
Garry Newman
Change sun color temperature over the day (Scene Setup -> Light -> Sun -> Sun Color Curve)
/main/hdrp/
39342
Rohan Singh
Bit of fixes
/main/comp/
39343
Adam Woolridge
wip optim
/main/crafting_improvements/optim/
39344
Maurino Berry
added tesla coil
/main/
39345
Adam Woolridge
Quick craft UI icon list optimisation
/main/crafting_improvements/optim/
39346
Bill Ford
Moved flag variable declaration out of #if SERVER
/main/Helicopter Update Optimisation/
39348
Adam Woolridge
merge from main
/main/crafting_improvements/
39349
Adam Woolridge
tesla coil category
/main/crafting_improvements/
39350
Rohan Singh
Add a CPU based map renderer for the server
Add a command to get the map image as a JPG
/main/comp/
39353
Maurino Berry
fixed tesla coil having too much protection
fixed tesla coil not self-harming as a spam limiter
added tesla coil distant sound
/main/
39354
Jarryd Campi
Merge from main
/main/instruments/
39355
Jarryd Campi
Piano IK tweaks (again)
/main/instruments/
39357
Rohan Singh
Render and cache the map image at server boot
/main/comp/
39358
Rohan Singh
Merge from main
/main/comp/
39359
Jarryd Campi
Drum IK pass
Better hand IK rotation options
/main/instruments/
39360
Jarryd Campi
Update piano to use RendererLOD
/main/instruments/
39361
Jarryd Campi
Various cleanup
/main/instruments/
39362
Jarryd Campi
Merge from main
/main/map_improvements/
39363
Vincent Mayeur
terrain now uses 4k control maps (again)
/main/hdrp/
39365
Garry Newman
Version to 2019.3.0b2
/main/hdrp/
39368
Garry Newman
package manifest update
/main/hdrp/
39369
Garry Newman
Fixed viewmodel hands color
/main/hdrp/
39370
Adam Woolridge
Right click an item in the crafting queue to fast track it to the start of the queue (resets crafting progress on previous item).
/main/crafting_improvements/
39371
Petur Agust
Compound conversion WIP
Hobobarrel adjustment.
/main/hdrp/
39372
Garry Newman
Fog slider
/main/hdrp/
39373
Petur Agust
Hobobarrel shadow default range
Proplight prefab tweaks.
/main/hdrp/
39374
Alistair McFarlane
Uniformed some client side and server side colliders on Scrap transport helicopter to prevent antihack reject loops
/main/
39375
Damian Lazarski
Scene Setup changes
Made color temperature curve smoother and more realistic
Tweaked base scene settings / Made lighting slightly softer, sun disk larger, sky brighter and AO stronger
Added a backup copy of the old Scene Setup and BaseSceneSettings
/main/hdrp/
39378
Matt Isaac
added flute and added to view and world model prefabs
/main/instruments/
39379
Jarryd Campi
Mark some scripts as not being actively developed for code reviews
/main/instruments/
39383
Petur Agust
Compound WIP
/main/hdrp/
39386
Bill Ford
Caching some components on the ragdoll prefab.
/main/skeleton optimizations/
39389
Petur Agust
Finished Compound conversion
/main/hdrp/
39390
Adam Woolridge
merge from main
/main/crafting_improvements/
39391
Adam Woolridge
client/server fixes
/main/crafting_improvements/
39392
Adam Woolridge
Cleanup
/main/crafting_improvements/
39393
Adam Woolridge
merge from main
/main/item_splitting/
39394
Adam Woolridge
merge from main
/main/consumable_item_info_fix/
39398
Bill Borman
CollectionEx class adds IsNullOrEmpty, IsEmpty, and IsNull extension methods
/main/vehicles/
39400
Jarryd Campi
Revert file storage
Revert entity.proto
Revert PlayerVoiceSpeaker
Some comments to explain stuff
/main/instruments/
39402
Jarryd Campi
WIP override camera point logic for mountables
/main/instruments/
39403
Jarryd Campi
Hacky fix for getting stuck in third person after exiting instrument
/main/instruments/
39404
Garry Newman
Fog fixes
/main/hdrp/
39405
Garry Newman
Remove unused particle effects
/main/hdrp/
39406
Alistair McFarlane
Hapis mesh read/write fixes
/main/
39407
Bill Borman
Adding support for the client to know about modules on the vehicle as well, so it can do things like vehicle turns on -> tell all modules -> engines play start sound (without having to sync that data via each individual module entity). Currently WIP and broken, so putting this in a branch.
Changes to audio as well, but they're relatively minor.
/main/vehicles/ClientSideModulesWIP/
39408
Garry Newman
Legacy particle materials
/main/hdrp/
39409
Diogo Teixeira
~!Restored gib and gibbable eol
/main/
39410
Adam Woolridge
server fix
/main/player_preview_spin/
39411
Garry Newman
Disable shadow casting on particle effects
/main/hdrp/
39413
Petur Agust
radtown_small_3 setup
/main/hdrp/
39415
Garry Newman
Rebuild vfx
/main/hdrp/
39418
Garry Newman
Merge from main 😨
/main/hdrp/
39420
Garry Newman
Compile fixes
/main/hdrp/
39423
Bill Ford
More caching for ragdoll stuff. Player ragdolls work with skeleton now.
/main/skeleton optimizations/
39427
Garry Newman
2019.3 - no IL2CPP option yet ( ! )
/main/hdrp/
39428
Garry Newman
manifest
/main/hdrp/
39431
Vincent Mayeur
cliffs, secondary spawns setup
spawn populations polish
/main/hdrp/
39432
Garry Newman
Campfire embers fix
/main/hdrp/
39433
Petur Agust
Scene backup.
Prefab/mat tweaks.
/main/hdrp/
39438
Petur Agust
Fixed those grazillion broken light fixture files.
/main/hdrp/
39439
Maurino Berry
horse fix
/main/
39440
Petur Agust
Fixed a reverted searchlight.
/main/hdrp/
39441
Diogo Teixeira
Updated ASE to 1.7.0.002
/main/hdrp/
39442
Adam Woolridge
Repair: recently damaged, insufficient resources, not damaged.
/main/error_notifications/
39444
Diogo Teixeira
Tiny ASE fix to support hdrp 7.0.1; hdrp template auto-updated
/main/hdrp/
39446
Diogo Teixeira
Fixed shaders broken during merge
Restored dilate shader
Updated all ASE shaders with new template
/main/hdrp/
39447
Petur Agust
Scene backup
Prefab shadow optimization
/main/hdrp/
39449
Vincent Mayeur
Latest terrain build
Terrain config tweaks
Foliage, playing with filter cutoff on grass/forests
/main/hdrp/
39451
Alistair McFarlane
increased Windmill heat protection
/main/
39453
Thai Leo
WIP drumkit textures
/main/instruments/
39454
Jarryd Campi
Hook up drum kit materials
/main/instruments/
39458
Diogo Teixeira
Subtracted 39442, 39446, 39447 (needs work)
/main/hdrp/
39459
Diogo Teixeira
Post-merge shader fix + re-added dilate filter
/main/hdrp/
39461
Bill Borman
Better solution: Modules now use changes in parenting to automatically add/remove on both client and server. Sync no longer necessary. Handles destruction also as destroyed entities automatically de-parent. Since child entities are automatically parented on start, it also handles vehicles that start with modules already attached.
/main/vehicles/ClientSideModulesWIP/
39462
Bill Borman
Merge back to Vehicles
/main/vehicles/
39463
Bill Borman
Merge from Main -> Vehicles
/main/vehicles/
39464
Jarryd Campi
WIP support for third person held entities, currently set up on acoustic guitar
Added an instrument view point to the player model, still not super happy with this
/main/instruments/thirdpersonheld/
39465
Bill Ford
Hacked together a quick test. Takes a monument, gets all the meshes that will be seen within a specified range, batches them all together, then generates a low res texture array for them all producing a single draw call proxy. Also tried reducing the mesh with mixed results...
/main/MonumentProxy/
39466
Bill Borman
Driving physics settings edits
/main/vehicles/
39467
Petur Agust
Some weird missing metas.
/main/hdrp/
39468
Bill Borman
Added engine state info, and propagating that to modules. Added basic engine start/stop/loop audio (no pitch shift yet)
/main/vehicles/
39469
Jarryd Campi
Save on an IOEntity if it's been placed by a player (see PlayerPlaced)
Use to distinguish between monument entities and player entities
/main/IOEntity_playerplaced/
39470
Vincent Mayeur
forest populations tweaks
/main/hdrp/
39474
Garry Newman
Hide moviemaker UI if benchmark
Fix NRE in ViewModel.Update
Update to 2019.3.0b3
/main/hdrp/
39476
Alistair McFarlane
cherrypicking 39375, 39440, 39473
/release/
39477
Bill Borman
Basic engine audio working. Still need to port MaxSpeedEstimate to the client to properly set up the gearing.
/main/vehicles/
39478
Garry Newman
Better benchmark UI hiding
/main/hdrp/
39480
Garry Newman
Don't fuck with Time.* shit in benchmark mode
/main/hdrp/
39481
Petur Agust
Puzzle box light fixes
/main/hdrp/
39482
Petur Agust
Reworked IO/SimpleLight
/main/hdrp/
39484
Petur Agust
Converted puzzle card readers.
/main/hdrp/
39485
Diogo Teixeira
Updated foliage shader to fix wind
/main/hdrp/
39488
taylorreynolds
merge from main
/main/HorseArmour/
39491
Petur Agust
Scene backup.
Default shadow settings on wall2 lights
/main/hdrp/
39492
taylorreynolds
Deleted unused pre-rework horse assets
/main/HorseArmour/
39495
Petur Agust
Small refinery conversion.
Scene backup.
GPU instancing on a bunch of materials.
/main/hdrp/
39496
Vincent Mayeur
Rework to driftwood populations
Added custom colliders - but cant use them currently with the broken UI
Manifest
/main/hdrp/
39501
Garry Newman
Particle fixes
/main/hdrp/
39502
Petur Agust
Remaining underground areas in radtown 3
Prefab fix.
/main/hdrp/
39509
Bill Ford
Utility to convert all wearables to the new SkeletonSkin format...
/main/skeleton optimizations/
39514
Petur Agust
Scene backup
More IO prefab conversions & fusebox
/main/hdrp/
39517
Bill Ford
Added a tool to check for extra elements added to bones in clothing.
/main/skeleton optimizations/
39518
Bill Ford
BoneRetargets are moved out of rigs.
/main/skeleton optimizations/
39520
Vincent Mayeur
Cliff basic snow shader for snow biome rocks. Striped down version from Cliff_basic: removed 2nd albedo tinting layer
Clutter rocks snow material variant
/main/hdrp/
39526
Maurino Berry
electrical wire flow direction indicators while wire tool is equipped
electrical wires are now lit and normal mapped
/main/
39529
Maurino Berry
slightly less bright electrical direction indicators
/main/
39531
Bill Ford
Removed some un needed stuff from the shader
/main/MonumentProxy/
39534
Thai Leo
updated drumkit textures/mat, adding LOD/ gibs
/main/instruments/
39537
Thai Leo
updated drumkit prefab
/main/instruments/
39538
Bill Borman
Adjust engine powers
/main/vehicles/
39540
Bill Borman
Add Resharper DotSettings files to ignore list
/main/vehicles/
39543
Bill Borman
Switch SoundManager to use IsUnityNull
/main/vehicles/
39545
Jarryd Campi
Rework drum kit prefab and build manifests
/main/instruments/
39546
Thai Leo
splitting drumstick models
/main/instruments/
39547
Jarryd Campi
Merge from instruments
/main/instruments/latency/
39548
Jarryd Campi
Remove debug stuff
/main/instruments/latency/
39549
Jarryd Campi
Merge latency branch
/main/instruments/
39550
Jarryd Campi
Equip drumsticks when using drums
/main/instruments/
39552
Bill Borman
Add module mass etc on client, so clients can get top speed estimate
/main/vehicles/
39553
Jarryd Campi
Exposed and lowered IK lerp speed
Added some editor handles for easier IK placement
/main/instruments/
39554
Vincent Mayeur
Small clutter rocks snow biome version
Re-organized decor.v3
/main/hdrp/
39556
Vincent Mayeur
backup decor.v3
/main/hdrp/
39558
Jarryd Campi
First pass layout of new respawn screen
Better sleeping bag button processing
Update LifeInfographicStat to use TextMeshPro
/main/map_improvements/
39559
André Straubmeier
~ Merge from error_notifications
/main/
39560
André Straubmeier
~ Merge from item_splitting
/main/
39563
Adam Woolridge
Cap max fps limit to 240 not 200.
/main/screen_settings/
39564
Adam Woolridge
Fix double GetComponent
/main/crafting_improvements/
39565
Petur Agust
Recycler fixes.
/main/hdrp/
39567
André Straubmeier
~ Merge from screen_settings (conflict in MenuUI.Options.prefab, appears to have resolved fine)
/main/
39569
Vincent Mayeur
Arctic rock formations
Near final world setup structure
/main/hdrp/
39570
Adam Woolridge
Scroll rect no longer static.
Changed blueprint comparer function to also sort by favourited status, and changed QuickCraft to use it again.
/main/crafting_improvements/
39576
Alistair McFarlane
Merge from crafting_improvement
/main/
39579
Bill Ford
Tool that shows inconsistencies between main rig and wearables. Rebuilt skeleton def with updated rig.
/main/skeleton optimizations/
39580
Adam Woolridge
Set the FPS UI slider max value.
/main/
39582
Bill Ford
Setting up all wearables to use the skeleton system.
/main/skeleton optimizations/
39584
Petur Agust
Subfolder for localised SceneSettings
/main/hdrp/
39586
Rohan Singh
Send a list of monuments with their coordinates with the map image
Fix the coordinates sent by the game server so they aren't annoying to use
/main/comp/
39587
Alistair McFarlane
Ceiling light stackable (10)
Ceiling light no longer uses condition
Ceiling light bounds tweaks to fix repair (antihack) issues
Removed Ceiling light obsolete storage panel
/main/
39588
taylorreynolds
Horse wood armour meshes/textures/materials
/main/HorseArmour/
39589
Adam Woolridge
Fixed a bug with item splitter input being able to trigger after the inventory has closed.
/main/
39590
Bill Borman
Fix driving physics not correctly updating with mass/centre of mass changes
/main/vehicles/
39591
Jarryd Campi
Respawn button colours (map and rectangle buttons)
/main/map_improvements/
39592
Bill Borman
Don't use UpdateWheelCollider at all, just rely on standard values
/main/vehicles/
39593
Jarryd Campi
Allow some rotation around the locked camera perspective (about 20 degree son both axis) on static instruments
/main/instruments/
39594
Bill Borman
Base RPM sounds on vehicle estimated max speed. Remove engine doppler as it doesn't sound good.
/main/vehicles/
39595
Bill Borman
Some random variation in fade-in time sounds nicer for multi-engine vehicles
/main/vehicles/
39596
Thai Leo
adding cowbell model/mat/textures
/main/instruments/
39597
Thai Leo
adding cowbell word model + lod
/main/instruments/
39598
Bill Borman
Merge to main: Adding support for connecting multiple clients at once locally. Can be useful for testing. New menu entries under Debug: Select Enable Fake Steam ID, then run the game.
/main/
39599
Jarryd Campi
WIP sleeping bag cluster system
Detect multiple nearby sleeping bags and merge them into one widget on the death screen
/main/map_improvements/
39600
Jarryd Campi
Better scroll behaviour on respawn buttons
/main/map_improvements/
39601
Jarryd Campi
Slow down the lerp while in third person to reduce jerkiness
Reposition the instrument view point a bit
/main/instruments/thirdpersonheld/
39602
Bill Borman
Added chassis sound manager and skid sounds. More driving physics work.
/main/vehicles/
39603
Jarryd Campi
Merge from instruments
/main/instruments/thirdpersonheld/
39604
Jarryd Campi
Merge from third person held
/main/instruments/
39605
Jarryd Campi
Cleanup
/main/instruments/
39606
Jarryd Campi
Merge from main
/main/instruments/
39607
Bill Borman
Sorting out issues with drag etc
/main/vehicles/
39608
Vincent Mayeur
bespoke colliders for asset store cacti
/main/hdrp/
39609
Alistair McFarlane
~ Fixed recycler sharing furnace localize token
/main/
39610
Alistair McFarlane
~ Renamed small generator to test generator not to be confused with the other small generator
/main/
39611
Petur Agust
Coal wagon fix.
Trainyard scene setup
/main/hdrp/
39612
Petur Agust
AND, OR, Simple & timer switch conversions.
/main/hdrp/
39616
Adam Woolridge
merge from main
/main/crafting_improvements/
39618
Petur Agust
Scene backup.
Small refinery bounce fix.
/main/hdrp/
39620
Alex Webster
updated horse base pose, updated idle
/main/HorseArmour/
39622
Adam Woolridge
QuickCraft is no longer a scrollable rect, removed some work-around events that are no longer necessary.
/main/crafting_improvements/
39624
Petur Agust
Trainyard WIP
/main/hdrp/
39626
Adam Woolridge
Switched to IPointerClickHandler for QuickCraftButton
/main/crafting_improvements/
39627
Bill Ford
Added a label to all wearables to find them easier
/main/skeleton optimizations/
39629
Garry Newman
Tweak low quality settings
/main/hdrp/
39631
Rohan Singh
Remove old x86 libraries
/main/messagedelayfix/
39633
Diogo Teixeira
Added "Switch to Collision Model" tool (MeshCollider context menu)
/main/hdrp/
39634
Diogo Teixeira
Fixed collider errors on craggy's scene
/main/hdrp/
39636
André Straubmeier
Merge from messagedelayfix
/main/
39637
Bill Ford
A fix for rig stripping not actually working.
/main/rig_stripping(temp)/
39638
André Straubmeier
Merge from rig_stripping(temp)
/main/
39642
André Straubmeier
Merge from consumable_item_info_fix
/main/
39645
Bill Ford
subtracting wearable changes, need to keep rigs until the prefab processing stage.
/main/skeleton optimizations/
39647
Vincent Mayeur
cacti prefabs backup
reworked ores diffuse maps
separate v3_ore spawn populations: spawning ores at bottom of cliffs meshes
/main/hdrp/
39648
Diogo Teixeira
Quick/dirty decal shader adjustment for clipping issues in bullet decal vs toptier wall
/main/
39650
Maurino Berry
~skin approval
/main/
39657
Petur Agust
Scene backup
More prefab fixes.
/main/hdrp/
39658
Bill Ford
Removed SkinnedMeshRendererInfo
/main/skeleton optimizations/
39660
Bill Ford
Reorganised an tidied up SMM class to make it easier to start plugging stuff in. Skeleton Skin no long attaches itself to a Skeleton automatically.
/main/skeleton optimizations/
39661
Maurino Berry
experiments
/main/vehicles/
39662
Alistair McFarlane
cherrypicking #39637 messagedelayfix
/release/
39663
Bill Borman
Merge Main -> Vehicles
/main/vehicles/
39664
Bill Borman
From code review: Make lastAttackedTime internal
/main/vehicles/
39665
Bill Borman
From code review: Force specification of fuel loot distance, plus general cleanup of the EntityFuelSystem class.
/main/vehicles/
39666
Jarryd Campi
Add attacker distance field to death info, expose on death screen
Fixed steam avatar of killer not appearing
/main/map_improvements/
39667
Bill Borman
Reduce skid sound volume
/main/vehicles/
39668
Jarryd Campi
Show killed by weapon name and icon on game over screen
/main/map_improvements/
39669
Jarryd Campi
Merge from main
/main/map_improvements/
39671
Bill Ford
Merge from main
/main/Broadcast component caching/
39672
Jarryd Campi
Assign correct colours to sleeping bag cluster options
/main/map_improvements/
39673
Bill Borman
From code review: Convert ID checks to use EqualNetID. Add extension method for comparing layer.
/main/vehicles/
39674
Bill Ford
PostUpdateChildren updates when entity children are added / removed.
/main/Broadcast component caching/
39675
Bill Borman
Fix for random modular spawner double-adding modules. Simplifies module parenting as well.
/main/vehicles/
39678
Jarryd Campi
Exposed some sound definition slots for adding and removing map markers
/main/map_improvements/
39679
Jarryd Campi
Use in-built drop shadow component on info boxes
/main/map_improvements/
39680
Bill Borman
From code review: Removed and replaced TransformPointToLocal/InverseTransformPointToLocal.
From code review: ModuleManager does now need to still be a MonoBehaviour since it uses a couple of Unity methods, but made that clearer.
Additional: Refactored ModuleManager classes a bit. Now TBase can be a BaseEntity which removes any need for casting.
/main/vehicles/
39681
Adam Woolridge
merge from main
/main/crafting_improvements/
39682
Garry Newman
Load filesystem first in bootstrap
/main/hdrp/
39686
André Straubmeier
Merge from "OcclusionSphere leak fix"
/main/
39696
Matt Isaac
added V and W tambourine models, set up prefabs and lods etc.
/main/instruments/
39697
Adam Woolridge
Updated quick craft buttons to use Lewis' star setup. Can now click the star to toggle favourited status directly from the quick craft button.
/main/crafting_improvements/
39699
Bill Ford
Merge from main
/main/Helicopter Update Optimisation/
39700
Garry Newman
Make sure lights have a HDAdditionalLightData component
/main/hdrp/
39708
Garry Newman
Benchmark timings in seconds instead of ms
/main/hdrp/
39709
Bill Ford
Added sleep flag to more vehicles and LateUpdate.
/main/Helicopter Update Optimisation/
39710
Garry Newman
AddHDAdditionalLightData editor tool (we probably need to make this loop through scenes)
/main/hdrp/
39713
Bill Ford
Wearable conversion utility no longer destroys the rig, this happens in prefab preprocess instead.
/main/skeleton optimizations/
39718
Adam Woolridge
Changed QuickCraft to a singleton component, sync'd up favourite indicators across quickcraft/crafting when toggling using the new method.
/main/crafting_improvements/
39721
Petur Agust
Trainyard main building & garage
/main/hdrp/
39723
Adam Woolridge
quick craft star sprite change/scale on hover
/main/crafting_improvements/
39726
Vincent Mayeur
Foliage grass cutoff reverted to 0.5
/main/hdrp/
39728
André Straubmeier
Merge from "Helicopter Update Optimisation"
/main/
39729
Bill Ford
Lots of stuff is now cached on each wearable in pre process.
/main/skeleton optimizations/
39731
Adam Woolridge
Crafting blueprint icons now use star toggle for favouriting, too.
/main/crafting_improvements/
39733
Alex Webster
trumpet holdtype setup with lods,
created override controller and added idle pose
/main/instruments/
39734
Adam Woolridge
Favourited status/button for item panel
/main/crafting_improvements/
39736
Petur Agust
Remaining trainyard conversion & s2p
Various prefab fixes.
Killed stray ambient lod light scripts from IO puzzle elements.
/main/hdrp/
39737
Alex Webster
bass holdtype now uses bass model
/main/instruments/
39739
Bill Borman
Save rigidbody info, so data can be entered on the RB, but can still be used on the client which removes it.
/main/vehicles/
39741
Bill Borman
From code review: Reformat serialized fields (see new Basecamp comment also)
/main/vehicles/
39742
Jarryd Campi
Trumpet and bass are third person
Reparented instrument view point to spine_4 to work with trumpet hold type better
/main/instruments/
39744
Jarryd Campi
Icons for Trumpet, Flute, Tambourine, Drum Kit and Bass
/main/instruments/
39745
Bill Ford
Skins attaching to skeleton +LOD setup
/main/skeleton optimizations/
39746
Jarryd Campi
Added support for multiple sprites for points of interest (not just colour changes)
Most map markers are now pre allocated on the map view, removes most instantiations
/main/map_improvements/
39747
Thai Leo
adding guitar model/texture/mat
fixed gloss on the bass material
/main/instruments/
39750
Bill Borman
From code review: Change driver input sets to be a ListDictionary, and use method getters instead of properties.
/main/vehicles/
39751
Bill Borman
From code review: Don't reuse MaxThrust Vector (+ some reformatting)
/main/vehicles/
39752
Bill Borman
From code review: Don't reuse ProtoBuf class. Protocol++. Plus formatting.
/main/vehicles/
39754
Bill Borman
Modified tire friction and steer values
/main/vehicles/
39755
Bill Borman
Adjust engine RPM sounds
/main/vehicles/
39757
Bill Borman
Wheel rotation rate now adjusts differently when wheel is not grounded
/main/vehicles/
39758
Thai Leo
fixed wrong normal on the guitar
/main/instruments/
39759
Jarryd Campi
Improved ImagePosToWorldPos calculation
/main/map_improvements/
39760
Jarryd Campi
Made all new map markers scale independent
/main/map_improvements/
39761
Adam Woolridge
Favourite icons now have active/inactive colours, toggle on hover and favourited status.
Moved some duplicated code to a single location, called by all favourite UI code.
/main/crafting_improvements/
39764
Adam Woolridge
Do the category jiggle on the Favourites category when favouriting an item.
/main/crafting_improvements/
39766
Adam Woolridge
merge from main
/main/crafting_improvements/
39769
Adam Woolridge
bit of cleanup
/main/crafting_improvements/
39772
Adam Woolridge
bit more
/main/crafting_improvements/
39773
Alex Webster
trumpet pose update
/main/instruments/
39774
André Straubmeier
Merge from crafting_improvements
/main/
39775
Petur Agust
Junkyard S2P
Stripped obsolete lighting from all the bunker prefabs.
/main/hdrp/
39778
Bill Ford
merge from main
/main/skeleton optimizations/
39780
Petur Agust
Airfield scene cleanup
/main/hdrp/
39781
Matt Isaac
fixed missing backface/holes on piano_lod0
/main/instruments/
39785
Adam Woolridge
Tweaks
/main/crafting_improvements/
39786
Vincent Mayeur
Sedan LOD rework
/main/LOD_Optimizations/
39788
Bill Ford
Fix error when adding skinnedmeshcolliders
/main/skeleton optimizations/
39794
Bill Ford
subtract
/main/skeleton optimizations/
39801
Garry Newman
More bootstrap timings
/main/hdrp/
39802
taylorreynolds
Added head collar materials/textures
Split horse into body/mane/fringe to hide gameobjects when armour is applied
Added all armour types to horse FBX
Updated wild horse prefab
/main/HorseArmour/
39804
taylorreynolds
Added armour to testridablehorse
/main/HorseArmour/
39805
Alex Webster
tamborine holdtype setup
weapon prefab now using world model
tamborine player overide animator
base idle & play anim
/main/instruments/
39807
Alex Webster
tambourine updates
/main/instruments/
39808
Alex Webster
trumpet updates
/main/instruments/
39809
taylorreynolds
Added motion fix to mane/fringe
Added skinned mesh collider to body LOD3
/main/HorseArmour/
39810
taylorreynolds
Updated Skeleton.Horse with new horse body mesh name
/main/HorseArmour/
39811
taylorreynolds
Added horse armour models to ragdoll prefab
/main/HorseArmour/
39812
Maurino Berry
merge from main
/main/HorseArmour/
39813
Maurino Berry
horse armor bounds fixes, LOD setup
/main/HorseArmour/
39815
Bill Ford
Fixed player preview
/main/skeleton optimizations/
39817
Bill Borman
Cherry Pick merge to main. Fixes discrepancy between client/server interaction caused by having a rigidbody on the server and not on the client. Now getting entity from the hit collider instead of the hit transform. This change is probably OK, but could potentially break something if anything relies on the base rigidbody object being returned on the server.
/main/
39818
Bill Borman
Merge from Main->Vehicles
/main/vehicles/
39819
Bill Borman
Cherry-pick Bill's boat fix
/main/vehicles/
39820
Petur Agust
Airfield WIP
Prefab/localised scene setting tweaks.
/main/hdrp/
39821
Jarryd Campi
Fixed icon import settings for new instruments
Added an ItemIcon Import settings preset
/main/instruments/
39823
Jarryd Campi
Merge from main
/main/instruments/
39824
Bill Borman
Fuel now used per engine instead of per vehicle. Also use less fuel at idle, more with increasing throttle.
/main/vehicles/
39826
Jarryd Campi
From code review:
_mounted is now populated on the client and server, and GetMounted() is now a shared method
This removes the need for UsingPlayer so that was removed
/main/instruments/
39827
Jarryd Campi
From code review:
Move hand props to Key controller to solve sticks being left on player model during pool
They get positioned during IK pass and never actually parented to the player
/main/instruments/
39828
Jarryd Campi
Cowbell world model + Icon
Update guitar with new model + Icon
/main/instruments/
39829
Jarryd Campi
Unsaved changes
/main/instruments/
39831
Jarryd Campi
New UI assets
Hooked up death skull, gradient circle and death marker assets
/main/map_improvements/
39832
Vincent Mayeur
Sphere tank additional LOD pass
/main/LOD_Optimizations/
39833
Vincent Mayeur
Oil Refinery large additional LOD pass
/main/LOD_Optimizations/
39834
Vincent Mayeur
Oil Refinery small additional LOD pass
/main/LOD_Optimizations/
39836
Bill Ford
Skin is now correct
/main/skeleton optimizations/
39840
Adam Woolridge
merge from main
/main/crafting_improvements/
39844
Adam Woolridge
Merge blueprint button fix from crafting_improvements
/main/
39845
Garry Newman
New packages manifest
/main/hdrp/UnpackagePipeline/
39848
Petur Agust
Scene backup.
Fixed door prefab on wrong layer.
/main/hdrp/
39850
Garry Newman
Settings update
/main/hdrp/UnpackagePipeline/
39855
Garry Newman
Early out if light is null in LightLoop.cs (this could point to a bigger problem though)
/main/hdrp/UnpackagePipeline/
39858
Garry Newman
HDRP upgrade added a monobehaviour to 1600 materials. I tried reverting but it keeps adding them back - so I'm assuming it's for a reason and committing the changes.
/main/hdrp/UnpackagePipeline/
39859
Adam Woolridge
Show full timer icon whilst an item is queued, timers now progress from full to empty.
/main/quickloot/
39861
Garry Newman
Settings
/main/hdrp/UnpackagePipeline/
39863
Garry Newman
merged from UnpackagePipleline
/main/hdrp/
39864
Petur Agust
Airfield underground bunker complex WIP
fixed bunker.room.15.ab.prefab prop wall clipping
/main/hdrp/
39865
Petur Agust
SSR minimum smoothness set back to not be 0
/main/hdrp/
39866
Petur Agust
Scene backup.
Sewer profile fog tweak
/main/hdrp/
39871
Petur Agust
Scene backup
/main/hdrp/
39875
Vincent Mayeur
Launch_Site additional LOD pass
/main/LOD_Optimizations/
39876
Petur Agust
Scene
/main/hdrp/
39877
Maurino Berry
merge from main
/main/HorseArmour/
39879
Maurino Berry
merge into main
/main/
39881
Petur Agust
Scene backup
Better shadow defaults on fluorescents
/main/hdrp/
39882
Petur Agust
Remaining bunker+sewer complex
/main/hdrp/
39883
Damian Lazarski
Lighthouse additional LODs
/main/
39884
Thai Leo
updated the old guitar textures/mat
/main/instruments/
39885
Bill Borman
Testing module destruction. Added support for damage FX + added placeholder-ish damage FX on engine modules. Note: OnHealthChanged is now called on client as well as server - existing usages have been updated with isServer checks.
/main/vehicles/
39886
Jarryd Campi
Hooked up background assets on sleeping bag cluster
Fixed map scaling issues on sleeping bag cluster
WIP time lock states
/main/map_improvements/
39887
Jarryd Campi
Fixed sleeping bag clusters not properly forming when there are more than 3 bags
/main/map_improvements/
39888
Jarryd Campi
Revert acoustic guitar to legacy guitar
Set icons to null on instruments that have no icon
/main/instruments/
39889
Jarryd Campi
Hooked up new jerry can guitar
/main/instruments/
39890
Bill Borman
- Implemented destruction FX support for chassis and modules.
- Fixed Client/Server compile issues.
- Moved serverGibs from BaseVehicle to BaseHelicopterVehicle where it should have been.
/main/vehicles/
39891
Jarryd Campi
Fixed CLIENT/SERVER compilation
/main/instruments/
39892
Bill Borman
Remove mountables when seating is destroyed
/main/vehicles/
39893
Jarryd Campi
Fixed sleeping bag icons appearing outside of death screen
/main/map_improvements/
39895
Bill Borman
If chassis is destroyed, remaining modules don't naturally show their killed FX because they're not killed directly. Tell them to all show their FX.
/main/vehicles/
39896
Jarryd Campi
Moved InstrumentKeyController RPC to InstrumentTool and StaticInstrument
Moved InstrumentKeyController components onto the weapon/mountables
Added UpdatePlayerModel virtual methods on HeldEntity and BaseMountable to modify IK while an entity is in use (removes an Update call on KeyController)
Update all instruments with new components
Manifest update
Removed some more xml comment blocks
/main/instruments/
39897
Jarryd Campi
Fix RPCHandler not being assigned
/main/instruments/
39898
Vincent Mayeur
Launch_Site office interiors additional LOD pass
/main/LOD_Optimizations/
39899
Jarryd Campi
Pass RPC into new PlayNoteRPC and StopNoteRPC on Key Controller
/main/instruments/
39900
Alistair McFarlane
Autoturret loot panel fix (6 slot)
SAM site uses loot panel
/main/
39901
Vincent Mayeur
Remnant container additional LOD pass
/main/LOD_Optimizations/
39902
Alistair McFarlane
Phrases
/main/
39903
Vincent Mayeur
Wooden pallets additional LOD pass
/main/LOD_Optimizations/
39904
Vincent Mayeur
Stairs set additional LOD pass
/main/LOD_Optimizations/
39905
Vincent Mayeur
Tires set additional LOD pass
/main/LOD_Optimizations/
39906
Alistair McFarlane
Autoturret and Wind generator now in electrical category
/main/
39907
Garry Newman
m_ShadowUpdateMode != 0 causes array issues - so forcing to 0 on muzzleflash
/main/hdrp/
39910
Garry Newman
Deleting rp package documentation
/main/hdrp/
39911
Garry Newman
Updated ignores to ignore unity package documentation/samples/tests
/main/hdrp/
39913
Garry Newman
Added in latest rp git 63b6c1abdc
/main/hdrp/
39915
Garry Newman
Disable VR/XR
Updated meta files
/main/hdrp/
39916
Diogo Teixeira
Moved water issue render to beginFrameRendering
/main/hdrp/
39918
Damian Lazarski
Excavator terrain belts LODs
/main/
39920
Vincent Mayeur
Large Oilrig barriers additional LODs
Oilrig scene changes
/main/LOD_Optimizations/
39923
Garry Newman
Replace DeferredDecal component with DecalProjector
/main/hdrp/
39925
Vincent Mayeur
Large Oilrig additional LODs
Oilrig scene changes
/main/LOD_Optimizations/
39926
Vincent Mayeur
fixed dockwall stairs cloned LOD
/main/LOD_Optimizations/
39927
Vincent Mayeur
Forklift additional LOD pass
/main/LOD_Optimizations/
39929
Garry Newman
Fixed wrong sun color in sky renderer
/main/hdrp/
39930
Alex Webster
flute anims and override controller
/main/instruments/
39931
Bill Ford
merge from main
/main/Broadcast component caching/
39934
Bill Ford
Cleanup
/main/Broadcast component caching/
39935
Diogo Teixeira
Added treediffusion test profile to both hdrp assets
Updated ASE to 1.7.0.004 (updated to latest srp)
Updated all shaders to compile with updated template
Rebuilt Foliage shader to match our new specification
Updated oak material to match damian's test (using new base packed texture)
Tweaked foliage edge mask SF
/main/hdrp/
39936
Alex Webster
flute holdtype setup
/main/instruments/
39941
André Straubmeier
Force more interpolation delay for ridable horses to reduce extrapolation
Removed PhysicsDriven since it's really always wrong for load balanced entities like the horse (override GetNetworkTime instead)
/main/
39944
Garry Newman
Decal Fixes script (we might have to make this run on all scenes too)
/main/hdrp/
39948
Thai Leo
old guitar textures tweak
/main/instruments/
39951
Petur Agust
Cleaned old obsolete lighting out of the cave prefabs.
/main/hdrp/
39954
Diogo Teixeira
Switched coverage queries to compute (should fix SetRenderTarget errors)
/main/hdrp/
39955
Petur Agust
Finished Airfield & S2P
Cave bioluminescent fungus conversions.
/main/hdrp/
39957
Petur Agust
Removed deprecated scripts & mats from lightpost_a & _b
Harbor scene prep.
/main/hdrp/
39958
Petur Agust
Nixed the point light from antenae_a.prefab
/main/hdrp/
39959
Diogo Teixeira
Changed temporary shadergraph ocean shader to Transparent (proper one won't be Opaque either)
Fixed water depth mask shader; now properly occludes water (fix for pink rowboat)
/main/hdrp/
39961
Maurino Berry
fixed dropped horse armor NRE
/main/
39962
Maurino Berry
horse ragdoll breed fixes
horse armor appears on ragdolls
can loot horse ragdolls
/main/
39965
Maurino Berry
missing files
/main/
39966
Maurino Berry
~skin approval
/main/
39967
Jarryd Campi
Ignore stop note RPC on controlling player
/main/instruments/
39968
Jarryd Campi
Left and Right Hand props can now be used if IK is disabled on the InstrumentKeyController (for cowbell hand setup)
/main/instruments/
39969
Bill Borman
Split StandardVehicleModule into three, with .Client/.Server separate
/main/vehicles/
39970
Jarryd Campi
Can now create an arbitrary number of IK positions for an instrument
Added an IK target property drawer to help assign targets
Added context menu options to add left and right hand IK points
Added support for right foot IK control (for drumkit)
/main/instruments/
39971
Jarryd Campi
Client/Server fix
/main/instruments/
39972
Jarryd Campi
Exception fixes
Exposed a default note to play on Primary and Secondary Fire
/main/instruments/
39973
Jarryd Campi
Exposed instrument keybinds in settings
/main/instruments/
39975
Jarryd Campi
More descriptive tooltips (used the text from the old screen)
Show different icons for sleeping bags/beds
Fixed respawnType field in respawn options protobuf never being assigned
/main/map_improvements/
39976
Thai Leo
separated cowbell models
fixed guitar normals
/main/instruments/
39977
Jarryd Campi
First pass on new fade in animations
/main/map_improvements/
39978
Alistair McFarlane
subtracting 39965
/main/
39979
André Straubmeier
Merge from main
/main/Broadcast component caching/
39981
André Straubmeier
Merge from "Broadcast component caching"
/main/
39983
André Straubmeier
Added FixedParticleSimulationSpace tag (specify on particle systems that should not switch to local / world simulation space depending on where they spawn)
/main/
39985
André Straubmeier
Disabled status effects in god mode
Disabled food and hydration depletion in god mode
Disabled radiation poisoning in god mode
Added refillvitals console commands (fills health, calories and hydration)
Added heal console command (same as calling hurt with negative values)
/main/
39986
Vincent Mayeur
Trucks additional LODs pass
/main/LOD_Optimizations/
39987
André Straubmeier
Missing file (changeset 39985)
/main/
39990
Vincent Mayeur
RHIB additional LODs pass
/main/LOD_Optimizations/
39992
Garry Newman
HDRP 7.2.0
CopyFromGit.bat (helper for me)
/main/hdrp/
39993
Vincent Mayeur
Patrol Helicopter additional LOD pass
Fixed PatrolHelicopter prefab not using any of its LODs
/main/LOD_Optimizations/
40001
Damian Lazarski
Cargo ship additional LODs
/main/LOD_Optimizations/
40005
Garry Newman
Movie mode start in free mode if not playing a demo
Work camera CameraMan control parity
Reposition work camera properly when toggling on/off
/main/hdrp/
40006
Damian Lazarski
Cargo ship deck railings fix
/main/LOD_Optimizations/
40007
Garry Newman
Sky update mode, period
/main/hdrp/
40008
Garry Newman
Fixed player preview crashing game (somehow)
/main/hdrp/
40009
Garry Newman
Water splash refract effect materials
Torch ignited material fixes
/main/hdrp/
40011
Adam Woolridge
Load & save dialogues now default to TestSaves folder.
Load option now sets the filename and load parameters of the scene GameSetup when loading a save file, so you can just hit play to start.
/main/editor_save_load/
40014
Alistair McFarlane
~ merge from /horse_issues
/main/
40017
Petur Agust
Backup
/main/hdrp/
40019
Maurino Berry
subtracted subtraction
/main/horse_issues/
40020
Maurino Berry
manifest, error logs
/main/horse_issues/
40022
Maurino Berry
merge into main
/main/
40023
Petur Agust
Puzzle prafab improvs.
/main/hdrp/
40024
Maurino Berry
fixed horse tails not switching to the appropriate breed material
/main/
40025
Petur Agust
Scene backup
Prefab shadow defaults
/main/hdrp/
40026
Petur Agust
Remaining Harbor & S2P
Some mat tweaks.
/main/hdrp/
40028
Maurino Berry
compile fix
/main/
40029
Damian Lazarski
Oil rig small / additional LODs for all railings
Scene2Prefab
/main/LOD_Optimizations/
40030
Maurino Berry
horse equipment information panel
horse armor cost balance
roadsign horse armor available at bandit camp attire shop
balanced horse/rider protection
icons
/main/
40031
Maurino Berry
fixed bradley crates sometimes spawning under the world
/main/
40032
Bill Borman
Merge from Main -> Vehicles
/main/vehicles/
40033
Jarryd Campi
Fixed drum IK hits working in local space of IK target and not local space of instrument
Added a hit rotation vector that applies an IK rotation offset when hitting a note
/main/instruments/
40034
Jarryd Campi
Merge from main
/main/instruments/
40035
Thai Leo
adding WIP xylo
moving/renaming guitar texture/mat folder to the corresponding one
/main/instruments/
40036
Jarryd Campi
Merge from main
/main/map_improvements/
40037
Jarryd Campi
Fixed sleeping bag cluster open/close animation
Size tweaks
Backup for some future prefabbing
/main/map_improvements/
40038
Jarryd Campi
Prefab all the things
/main/map_improvements/
40039
Thai Leo
adding xylophone lod, moving guitar model
/main/instruments/
40040
Bill Borman
Fix BaseVehicle extra bracket
/main/vehicles/
40042
Jarryd Campi
Styling on map cluster icon
/main/map_improvements/
40043
Jarryd Campi
More colour alignment with concepts
Fixed cluster button sizing
/main/map_improvements/
40044
Bill Borman
Added collision FX to base vehicle. Modules become part of the compound collider so they automatically pass collision info down as well.
/main/vehicles/
40045
Bill Borman
Remove debug print
/main/vehicles/
40047
Bill Borman
Added collision damage for modular vehicles
/main/vehicles/
40048
Alistair McFarlane
merge from 39964 (world dropped items now have the same "max-condition-only" rule for stacking that inventory items have.)
/main/
40049
André Straubmeier
Added grass.distance convar (range 100-200, default 100, only really useful for video making)
/main/
40050
Adam Woolridge
Moved drop current item (whole stack) from B key to H. Added drop current item (single) to J key.
/main/drop_current_item/
40052
Adam Woolridge
merge from main
/main/drop_current_item/
40053
Alistair McFarlane
Flame turret now uses fuelsmall panel
/main/
40057
Jarryd Campi
Hook up new point of interest icons on map + compass
/main/map_improvements/
40060
Garry Newman
2019.3 can build il2cpp again
/main/hdrp/
40061
Bill Ford
Custom inspector for RendererLOD component.
/main/RendererLOD inspector/
40062
Jarryd Campi
Interest point drop shadow
/main/map_improvements/
40063
Bill Ford
Merge from main
/main/Helicopter Update Optimisation/
40065
Garry Newman
Recompile vfx
/main/hdrp/
40066
Bill Ford
Fixed heli blades spawning with blur on.
/main/Helicopter Update Optimisation/
40067
Bill Ford
Merge from "Helicopter Update Optimisation"
/main/
40069
Garry Newman
Disabling il2cpp again
/main/hdrp/
40070
Jarryd Campi
Added a horizontal gradient to end of sleeping bag scroll view when there are more bags than can fit in
Sizing tweaks
/main/map_improvements/
40071
Damian Lazarski
Harbor crane LODs
/main/LOD_Optimizations/
40072
Bill Ford
Merge from main
/main/skeleton optimizations/
40075
André Straubmeier
Merge from main/drop_current_item
/main/
40076
André Straubmeier
Added "headlerp" console command
/main/
40077
André Straubmeier
Scale radiation size by transform scale even when adjusted at runtime
/main/
40078
André Straubmeier
Compile fix
/main/
40079
Adam Woolridge
merged remove H and J default binds
/main/
40083
Garry Newman
Fixed black band around equator
MeshColliderFixes wip
/main/hdrp/
40087
Petur Agust
Gas station scene prep.
Recycler texture fixes and deleted some useless ones.
Recycler status light actually emits.
/main/hdrp/
40092
Bill Ford
Tidied SMM rebuild a bit for bug finding. Adding a util to convert mesh replacements.
/main/skeleton optimizations/
40093
Petur Agust
Gas station conversion & S2P
/main/hdrp/
40094
Petur Agust
Lighthouse material conversion & scene
/main/hdrp/
40095
Petur Agust
Removed obsolete stray script from TimerSwitch prefab.
Launch Site prep
/main/hdrp/
40096
Bill Ford
Added a bit more control to RendererLOD editor
/main/RendererLOD inspector/
40097
Jarryd Campi
Merge from main
/main/map_improvements/
40099
Bill Borman
Merge Main -> Vehicles
/main/vehicles/
40100
Jarryd Campi
Enforce id's for notes for colour consistency
Serialise MapNotes properly
/main/map_improvements/
40101
Jarryd Campi
Run a map scale update immediately to fix the marker popping
/main/map_improvements/
40102
Bill Borman
Add placeholder destroyed models to modules
/main/vehicles/
40104
Bill Borman
Switch vehicle model to the destroyed model when at zero health
/main/vehicles/
40105
Jarryd Campi
Merge cleanup
Tweak hackable crate and shop marker icon sizes
/main/map_improvements/
40106
Bill Borman
Switch to damaged model via enable/disable renderers instead of active/inactive gameobject (performance)
/main/vehicles/
40108
Jarryd Campi
Client / Server fixes
/main/map_improvements/
40109
Bill Borman
Move chassis and module models to client only.
/main/vehicles/
40110
Jarryd Campi
Custom marker for team leader markers
/main/map_improvements/
40111
Alistair McFarlane
Hapis Lake fix for map makers
/main/
40112
Alistair McFarlane
Fuel generator now uses fuelsmall panel
/main/
40113
Alistair McFarlane
~ Updated loading screen tips
/main/
40114
Alistair McFarlane
Phrases
/main/
40115
Adam Woolridge
Reduce source container loot queue timer when loot actions are cancelled (closing inventory, etc)
/main/quickloot/
40121
Alistair McFarlane
Merge from Test map (new map ProceduralMapTesting)
/main/
40123
Adam Woolridge
from shelf
/main/quickloot/
40124
Adam Woolridge
merge from main
/main/quickloot/
40125
Garry Newman
Merged from main
/main/hdrp/
40128
Adam Woolridge
Add and use hoverloot keybind
/main/quickloot/
40129
Garry Newman
~Undone
/main/hdrp/
40130
Garry Newman
Merged from main
/main/hdrp/
40131
Garry Newman
Codegen
/main/hdrp/
40132
Vincent Mayeur
Industrial Water Tower LODs rework
/main/LOD_Optimizations/
40134
Garry Newman
RustToHDLitMaterialUpgrader
/main/hdrp/
40136
Alistair McFarlane
Harvesting heli gibs no longer marks players as hostile
/main/
40139
Garry Newman
Remove AdditionalShadowData component in PrefabPreProcess
/main/hdrp/
40143
Garry Newman
Temporary tinfoil hair fixes
/main/hdrp/
40144
Bill Ford
Working on converting mesh replacement system to new system.
/main/skeleton optimizations/
40152
Alex Webster
cowbell holdtype setup - held prefab now using lods, player override controller, initial player anims
/main/instruments/
40155
Maurino Berry
fixed corpses not saving/loading their inventory
fixed horse armor crafting times
fixed horse ragdolls not saving/loading breed properly
fixed horse ragdolls not applying breed properly when going in/out of network range
fixed horse ragdolls showing full armor when first coming in to network range
fixed missing horse equipment information panel ( missing file )
fixed not being able to loot horse corpses after a server load
/main/
40156
Petur Agust
Scene backup
/main/hdrp/
40157
Bill Borman
Removed client/server split for module collision. Both can share the server colliders. Now unified under a new shared object.
/main/vehicles/
40158
Bill Borman
Merge from Main -> Vehicles
/main/vehicles/
40160
Alex Rehberg
horse armor sounds
/main/
40161
Bill Borman
Add basic garage thing to my test map
/main/vehicles/
40162
Bill Borman
Give modular vehicle their own seat type, let the driver turn around further
/main/vehicles/
40163
Bill Borman
Garage platform detects whether vehilce is in position, shows lights to help with parking. Will need networking.
/main/vehicles/
40164
Jarryd Campi
Refactor notes system
Separate server and client notes lists
Load notes form server in on enable if local player
Limit all RPC's to local player
Store team notes in the team data, don't access the player
Fix player position not being updated in real-time
/main/map_improvements/
40165
Jarryd Campi
Cleaned up GetUnusedID
Fixed compass markers not using correct colours
/main/map_improvements/
40166
Jarryd Campi
Fixed MapView IsOpen accessor making every view active
/main/map_improvements/
40167
Jarryd Campi
Fixed not being able to drag map on respawn screen
/main/map_improvements/
40168
Jarryd Campi
Left align stat headers
Fix animations not playing a second time
/main/map_improvements/
40169
Jarryd Campi
Show team markers on death screen
/main/map_improvements/
40170
Alistair McFarlane
Subtracting 40161 & 40156 (server failing to load + client NREs)
/main/
40171
Alistair McFarlane
Added Lake_v2 for map makers
/main/
40174
Garry Newman
Merged from main
/main/hdrp/
40175
Adam Woolridge
Fix for inventory loot panel item timers on inventory close.
Fixed item icons not animating correctly when hover looting.
/main/quickloot/
40176
Bill Ford
Mesh replacement conversion
/main/skeleton optimizations/
40177
Garry Newman
Campfire collider fix
/main/hdrp/
40178
Jarryd Campi
Better pool handling
/main/map_improvements/
40180
Garry Newman
Air balloon collider fixes
/main/hdrp/
40181
Garry Newman
Hair mipmap settings
/main/hdrp/
40183
Jarryd Campi
Remove map notes via their id, not index in list
Remove tooltip immediately when deleting a marker so it doesn't bounce around for a frame
/main/map_improvements/
40184
Jarryd Campi
Don't send full list when updating death marker, just the updated position
/main/map_improvements/
40186
Garry Newman
Settings
/main/hdrp/
40187
Thai Leo
rotated xylo
/main/instruments/
40190
Garry Newman
Fixed Fog/Dof not working in movie maker/debugcam
/main/hdrp/
40192
Bill Ford
Set up all skin models to be consistent with the rest of the skeleton skins.
/main/skeleton optimizations/
40193
Damian Lazarski
Oilrig small / baked LODs
/main/LOD_Optimizations/
40194
Garry Newman
Torch light level, fire material emission
/main/hdrp/
40196
Garry Newman
Fixed NRE in IOEntityEditor
/main/hdrp/
40199
Vincent Mayeur
Industrial structures - all buildings baked LOD rework
/main/LOD_Optimizations/
40202
Garry Newman
Updated benchmark.dem (shorter, simpler demo)
/main/
40206
Garry Newman
Fixed missing terrain in low settings
/main/hdrp/
40207
Bill Ford
set up all make skin and variants
/main/skeleton optimizations/
40208
Bill Ford
Female skin setup
/main/skeleton optimizations/
40210
Garry Newman
Temporarily enabling read/write on some model importers
/main/hdrp/
40212
Bill Ford
All facial detail skins converted
/main/skeleton optimizations/
40214
Bill Ford
Set up eye variations
/main/skeleton optimizations/
40218
Maurino Berry
~subtraction of subtraction
/main/
40219
Maurino Berry
load NRE fix
/main/
40220
Bill Ford
Generated prefabs for skin variations
/main/skeleton optimizations/
40223
Maurino Berry
merge from main
/main/double_doors_skinnable/
40224
Alex Webster
xylophone player anims and override controller
/main/instruments/
40225
Vincent Mayeur
material tweaks
/main/LOD_Optimizations/
40227
Petur Agust
Launch site backup
/main/hdrp/
40228
Petur Agust
Bunker volume profile
/main/hdrp/
40229
Maurino Berry
more save/load NRE checks
/main/
40230
Bill Ford
merge from main
/main/skeleton optimizations/
40231
Bill Ford
Setup all relevant skin prefabs and skin sets
/main/skeleton optimizations/
40232
Bill Ford
Spawning prefabs directly from the skin set rather than using mesh replacements
/main/skeleton optimizations/
40233
Damian Lazarski
Baked LODs for dump truck
/main/LOD_Optimizations/
40234
Alistair McFarlane
Removed recycler from small and large Oilrig
/main/save185/
40235
Alistair McFarlane
Compound scientists now covers blackspot near recycler
/main/save185/
40236
Alistair McFarlane
All military crates and elite boxes now behind puzzles on oilrigs
/main/save185/
40237
Jarryd Campi
Merge from main
/main/map_improvements/
40239
Jarryd Campi
Don't show map on respawn screen while streamer mode is enabled, toggle it with G instead
/main/map_improvements/
40240
Petur Agust
Backup
/main/hdrp/
40241
Jarryd Campi
Weapon and attacker name info boxes now expand with text instead of truncating with an ellipsis
Weapon name box now shows translated name, not the shortname
/main/map_improvements/
40242
Bill Borman
Merge from Main -> Vehicles
/main/vehicles/
40244
Jarryd Campi
Fixed animation issues introduced by earlier changes
/main/map_improvements/
40245
Bill Borman
Added vehicle lift button and stairs (non-functional)
/main/vehicles/
40246
Bill Borman
Basic working vehicle lift
/main/vehicles/
40248
Jarryd Campi
Add left and right hand prop rotation offsets for instruments
/main/instruments/
40249
Jarryd Campi
Merge from main
/main/instruments/
40250
Jarryd Campi
Remove reference image
/main/map_improvements/
40251
Vincent Mayeur
Industrial structures - cooling towers and collapsed bits baked LOD rework
/main/LOD_Optimizations/
40252
André Straubmeier
Merge from main
/main/obfuscation/
40316
Garry Newman
LightLOD also turn off HDAdditionalLightData
Quality settings tweak
/main/hdrp/
40317
Alistair McFarlane
minor Hapis fixes
/main/
40318
Bill Ford
Merge from main
/main/skeleton optimizations/
40322
Damian Lazarski
Cheaper LODs for modular pipes
/main/LOD_Optimizations/
40323
Garry Newman
Added missing pumpkin textures
/main/hdrp/
40325
Vincent Mayeur
House ruins - all buildings baked LOD rework
Updated compound level
/main/LOD_Optimizations/
40326
Garry Newman
First run at targeted benchmarks
/main/hdrp/benchmark/
40328
Garry Newman
HDRP latest (cee12fc973)
/main/hdrp/
40329
Garry Newman
Merge from main
/main/hdrp/
40331
Damian Lazarski
Large industrial prop b LOD4
/main/LOD_Optimizations/
40332
Vincent Mayeur
Train crane - baked LOD rework
/main/LOD_Optimizations/
40333
Alistair McFarlane
Diesels can be traded for lowgrade at Outpost (Hapis only)
/main/
40335
Garry Newman
Enabling decals so terrain renders, thanks @unity3d
/main/hdrp/
40336
Adam Woolridge
Added clothing background overlay icon to locker slots to make it clear which rows can only hold clothing.
ItemIcon can now specify a background overlay image for when the slot is empty. Gets hidden when occupied.
Updated lootpanel.locker.prefab to use ItemIcon prefab variants.
/main/lockers/
40337
André Straubmeier
Merge from main
/main/obfuscation/
40338
André Straubmeier
Rescaled headlerp so default value is 1 (while preserving same behaviour as before)
Added headlerp_inertia convar to smoothen the beginning of the head reset motion (default = false = old behaviour)
/main/
40340
Garry Newman
Change to 2 shadow cascades (from 4)
/main/hdrp/
40342
Vincent Mayeur
Warehouses - baked LOD rework
/main/LOD_Optimizations/
40343
Garry Newman
enable instancing on all hdrp/lit materials
/main/hdrp/
40345
Garry Newman
enable instancing on all hdrp/layeredlit materials
/main/hdrp/
40347
Garry Newman
enable instancing on everything fuck it
/main/hdrp/
40349
Bill Ford
Setting up female mesh replacement alternative
/main/skeleton optimizations/
40356
Alex Webster
drumkit ik target updates
/main/instruments/
40357
Maurino Berry
merge from main
/main/horse_equipment/
40359
Maurino Berry
fixed invisible slots (again)
/main/horse_equipment/
40360
Bill Ford
All materials set up in female clothing variants
/main/skeleton optimizations/
40361
Maurino Berry
fixed adding items to horse via right click not working
/main/horse_equipment/
40363
Maurino Berry
less physics weirdness when unequipping saddle bags and items are tossed out of the horse
/main/horse_equipment/
40365
Alex Webster
relaxed trumpet anim
/main/instruments/
40366
Bill Ford
Remaining components are set up
/main/skeleton optimizations/
40367
Maurino Berry
horses use proper protobufs
horse max speed now reflected in info panel
/main/horse_equipment/
40368
Maurino Berry
fixed being able to right click items into oblivion
/main/horse_equipment/
40369
Bill Ford
Generated female prefab variants
/main/skeleton optimizations/
40370
Alex Rehberg
new pressure pad sounds
attack heli rotors are louder
updated attack heli MG sound
updated bradley coax MG sound
/main/
40371
Bill Ford
Set references to variants
/main/skeleton optimizations/
40372
Alistair McFarlane
network++
/main/
40374
Bill Ford
Bug fix
/main/skeleton optimizations/
40375
Alex Rehberg
Softer ambient wave sounds
Softer foliage rustles
Barefoot footsteps are lighter and less harsh in the high end
Polished collectable resource sounds
/main/
40376
Damian Lazarski
Industrial prop e / additional LOD
/main/LOD_Optimizations/
40378
Damian Lazarski
Powerline_pole_b additional LOD
/main/LOD_Optimizations/
40379
Maurino Berry
merge from main
/main/double_doors_skinnable/
40380
Maurino Berry
merge from main
/main/double_doors_skinnable/
40383
Maurino Berry
merge into main
/main/
40384
Petur Agust
Scene & some mats
/main/hdrp/
40385
Petur Agust
Scene
/main/hdrp/
40386
Petur Agust
More office stuff.
Shifted some furniture to keep light count optimized.
/main/hdrp/
40387
Rohan Singh
Notification setup menu
/main/comp/
40388
Petur Agust
More
/main/hdrp/
40389
Maurino Berry
content bundle assignment for double door skinnables
/main/
40390
Garry Newman
Fixed errors in IOEntity gizmos when viewing as just a client
Fixed NRE's in UpdateCompass when playing without a LocalPlayer
/main/hdrp/
40391
Rohan Singh
Merge from main
/main/comp/
40392
Garry Newman
Moving pipelines
/main/hdrp/
40393
Vincent Mayeur
Fixed sheet metal double door mirroring
Enable read/write on a few textures that spit errors on build server
/main/
40394
Rohan Singh
Update Protobuf CodeGenerator so the ProtocolParser file doesn't get stomped all the time
/main/
40395
Rohan Singh
Server now requests a server ID and token at boot, notification screen uses it but need a nice way to send it to the client first so WIP
/main/comp/
40397
Jarryd Campi
Fixed wrong tooltip appearing on death marker
/main/map_improvements/
40398
Vincent Mayeur
missing files
/main/LOD_Optimizations/
40403
Vincent Mayeur
Office buildings - all buildings baked LOD rework
Updated airfield and harbor2 level
/main/LOD_Optimizations/
40404
Vincent Mayeur
Runway - baked LODs rework
Updated airfield level
/main/LOD_Optimizations/
40405
Rohan Singh
Add convar replication (use [ReplicatedVar] attribute)
/main/convar_replication/
40406
Jarryd Campi
Merge from main
/main/map_improvements/
40407
Jarryd Campi
Possible fix for out of array bounds error
/main/map_improvements/
40408
Jarryd Campi
Reduce size of Cargo Ship, Explosion and CH47 markers
/main/map_improvements/
40409
Jarryd Campi
Fixed compass markers not working on horses and some other calculation issues
/main/map_improvements/
40410
Jarryd Campi
Unsaved
/main/map_improvements/
40411
Jarryd Campi
Some safety checks in the sleeping bag buttons
/main/map_improvements/
40412
Rohan Singh
Forgot a file
/main/convar_replication/
40413
Bill Borman
Merge from Main -> Vehicles
/main/vehicles/
40414
Jarryd Campi
Renamed some UI assets
Show team leader notes on the compass
/main/map_improvements/
40415
Jarryd Campi
Doubled radius that sleeping bag clusters form
/main/map_improvements/
40416
Jarryd Campi
Only show one open sleeping bag cluster at a time
/main/map_improvements/
40417
Bill Borman
Add save/load for vehicle lift
/main/vehicles/
40418
Bill Ford
Merge from main
/main/skeleton optimizations/
40419
Jarryd Campi
Pass weapon info correctly for scientist attacks
Display scientist name in killed by screen
/main/map_improvements/
40420
Jarryd Campi
Reduce maximum number of markers to 1
/main/map_improvements/
40421
Bill Ford
Setting up hair prefabs. Deleted some redundant folders.
/main/skeleton optimizations/
40422
Jarryd Campi
Merge from main
/main/instruments/
40423
Alistair McFarlane
Merge from map_improvements
/main/
40426
Jarryd Campi
Xylophone prefab setup
/main/instruments/
40427
Alistair McFarlane
Phrases
/main/
40429
Jarryd Campi
Added more right hand IK targets to drum kit
/main/instruments/
40431
Bill Borman
Fixed two issues with vehicle lift sync to newly connecting clients
/main/vehicles/
40432
Bill Borman
Fix new clients not getting the correct on-platform lights
/main/vehicles/
40434
Garry Newman
Death screen consistency pass
/main/
40436
André Straubmeier
Enabled headlerp_inertia by default
/main/
40438
Garry Newman
Disable LateUpdate in HDAdditionalLightData and DecalProjector
/main/hdrp/
40439
Vincent Mayeur
Satellite Dish - baked LODs rework
/main/LOD_Optimizations/
40444
Garry Newman
Disable some moviemaker stuff during benchmark playback
/main/hdrp/
40445
Garry Newman
main menu: don't update new alerts every frame
/main/hdrp/
40447
Adam Woolridge
Simplified code
/main/quickloot/water_transfer/
40450
Adam Woolridge
cherry pick 40450
/main/water_transfer/
40452
Garry Newman
Disable MovieMaker canvas in benchmark
/main/hdrp/
40453
Garry Newman
manifest loadtime test
/main/hdrp/
40454
Garry Newman
Shader.WarmupAllShaders test
/main/hdrp/
40456
Garry Newman
Shader.WarmupAllShaders crashes - so lets not do that
/main/hdrp/
40459
Rohan Singh
From code review: Only replicate convars to clients that have successfully authed
Also removed the new Server class and combined it into ServerMgr
/main/convar_replication/
40462
Bill Ford
All hair prefabs are set up and references set.
/main/skeleton optimizations/
40463
Alistair McFarlane
merge from map_improvments
/main/
40467
Diogo Teixeira
Fixed NRE in BaseHelicopterVehicle
/main/hdrp/
40468
Diogo Teixeira
Fixed missing edge mask properties in foliage shader
/main/hdrp/
40470
Damian Lazarski
Rocket_factory_crane_arm LODs
/main/LOD_Optimizations/
40471
Petur Agust
Big offices
/main/hdrp/
40472
Rohan Singh
Drop UnityWebRequest cause HttpClient is so much better (and use async instead of coro)
Update to the latest notification api
Send pairing notification
/main/comp/
40473
Maurino Berry
scrap heli fireballs no longer damage npcs
scrap heli no longer crush-kills npcs
/main/
40474
Petur Agust
Office distance cull pass.
Better light player guidance.
/main/hdrp/
40475
Maurino Berry
fix for tesla coils doing too much damage when spammed on and off quickly enough
/main/
40476
Bill Borman
Vehicle editing state work
/main/vehicles/
40477
Petur Agust
Backup
/main/hdrp/
40478
Jarryd Campi
Merge from main
/main/map_improvements/
40479
Thai Leo
added WIP chassis stuff updated prefabs with new model - added WIP chassis stuff updated prefabs with new model
/main/vehicles/
40480
Bill Borman
Engine power reduced
/main/vehicles/
40481
Petur Agust
Remaining office things
/main/hdrp/
40482
Bill Borman
Simplified chassis colliders, fixed fuel storage interaction
/main/vehicles/
40483
Bill Ford
HairModel class tidy
/main/skeleton optimizations/
40484
Bill Borman
Adjusted chassis, wheel, and fuel tank colliders so vehicles doing sweet powerslides etc etc don't bottom out and get damaged so much.
/main/vehicles/
40485
Jarryd Campi
Rework IK targets to support targets for the regular and sharp versions of a note
/main/instruments/
40486
Jarryd Campi
Reapply changes in 40420 without deleting CreateCorpse
/main/map_improvements/
40487
Jarryd Campi
Fixed scroll events not getting processed on sleeping bag buttons
/main/map_improvements/
40492
Bill Borman
Merge from Vehicles for September's monthly code review.
/main/vehicles/VehiclesCodeReview/
40493
Bill Borman
Merge from Main -> Vehicles
/main/vehicles/
40494
Bill Borman
Ready for code review, now with merge from the latest in Main
/main/vehicles/VehiclesCodeReview/
40495
Petur Agust
Backup
/main/hdrp/
40496
Jarryd Campi
Add new animation slots to animator controller
New instrument idle slot that is run when an instrument has been recently played
/main/instruments/
40497
Jarryd Campi
Hooked up and assigned new drum kit IK positions
/main/instruments/
40498
Jarryd Campi
Reassign keybinds in settings
/main/instruments/
40499
Jarryd Campi
Don't show achievements overlay while Map is open (overlaps map buttons)
/main/map_improvements/
40500
Alistair McFarlane
merge from map_improvements
/main/
40501
Garry Newman
Speed up bootstrap loading
/main/
40502
Garry Newman
Bootstrap timings for benchmark
/main/
40504
Adam Woolridge
merge from main
/main/water_transfer/
40506
Garry Newman
Building manifest
/main/
40507
Adam Woolridge
merge from main
/main/water_transfer/
40508
Garry Newman
2019.3.0b5
/main/hdrp/
40509
Garry Newman
Merge from main
/main/hdrp/
40512
Adam Woolridge
Can no longer accidentally drop items in the gap between your belt and inventory.
/main/inventory_belt_gap_nodrop/
40513
Garry Newman
Preload shaders
Fixed Lod Bias settings
/main/hdrp/
40517
Garry Newman
Compile fix
/main/
40520
Garry Newman
Benchmark time level loading
/main/hdrp/
40522
Garry Newman
BenchmarkTimer in seconds instead of ms
/main/
40525
Garry Newman
enableSRPBatcher: 1
/main/hdrp/
40528
Bill Ford
Tidied up skin models, removed some un needed stuff
/main/skeleton optimizations/
40535
Bill Ford
Skin replacement cleanup, code cleanup
/main/skeleton optimizations/
40536
Garry Newman
Bundle loadtime test
/main/hdrp/
40537
Matt Isaac
Added Tuba lods and materials
/main/instruments/
40538
Alistair McFarlane
Fixed blue keycard room on small oilrig not spawning loot on puzzle reset
/main/
40540
Alex Webster
added flute anims
/main/instruments/
40546
Maurino Berry
spas 12 has slightly higher fire rate
shotgun slugs are more accurate and do slightly more damage, but with a 50% falloff at 40m
m92 has slightly slower fire rate
simple sight is now a default blueprint
m39 now available at bandit camp instead of l96
bradley loot crate rebalance, higher chance for L96
bradley is more vulnerable to HV rockets
bradley top turret enabled
removed errant debug.logs
/main/
40555
Alex Rehberg
Jerrycan guitar sounds WIP
/main/instruments/
40556
Rohan Singh
Fix pairing notification not actually including the payload data
/main/comp/
40557
Maurino Berry
~m39 cost 400 scrap at bandit
removed debug.logs
/main/
40559
Maurino Berry
scale movement drag for tesla coil based on heavy/weak shorting
/main/
40560
Maurino Berry
compile fix
basic horse shoes default bp
advanced horse shoes available at compound
/main/
40561
Maurino Berry
increased excavator output (750 sulfur, 5000 stone, 2000 metal frags)
/main/
40563
Maurino Berry
compile fix
/main/
40564
Damian Lazarski
Rocket factory stairs / rocket factory crane beams
Additional LODs
/main/LOD_Optimizations/
40565
Maurino Berry
touched bradley apc
/main/
40566
Jarryd Campi
Update default note keybinds
/main/instruments/
40567
Bill Borman
Initial work on vehicle editing UI, using workbench UI as a placeholder for the moment
/main/vehicles/
40568
Jarryd Campi
Remove offset and rotation fields on instruments for hand props, just use a mesh parented to a transform instead
/main/instruments/
40569
Maurino Berry
fix for tesla coil effects being default on
/main/
40570
Jarryd Campi
Xylophone icon render and guide mesh
/main/instruments/
40571
Maurino Berry
NRE fix
/main/
40572
Bill Borman
Wheel settings edit
/main/vehicles/
40574
Maurino Berry
compile fix
/main/
40577
Bill Borman
Vehicle garage lift area, added non-functional crafting table
/main/vehicles/
40579
Jarryd Campi
New note sfx importer to automate importing large numbers of notes
/main/instruments/
40580
Thai Leo
updating wheel model/texture/mat
separated chassis into part for setup (no rig yet), updated the socket position for proportion
/main/vehicles/
40581
Thai Leo
updated the chassis entities with the proper parts
/main/vehicles/
40582
Petur Agust
Rocket factory stuff
/main/hdrp/
40583
Bill Borman
Added inventory item prefabs for every existing vehicle module
/main/vehicles/
40584
Jarryd Campi
Merge from main
/main/map_improvements/
40585
Jarryd Campi
Move compass logic into new UICompass class
/main/map_improvements/
40586
Jarryd Campi
Some more compass cleanup
/main/map_improvements/
40587
Jarryd Campi
Apply an offset to the colour index of team leader markers to make them a different colour (local marker = yellow, team leader marker = blue)
/main/map_improvements/
40588
Jarryd Campi
Tweaked some instrument animation crossfade timings
Fixed animations not playing if the same note was played multiple times
/main/instruments/
40589
Jarryd Campi
Remove some placeholder instruments we're not going to produce
/main/instruments/
40590
Alistair McFarlane
merge from map_improvements
/main/
40591
Alistair McFarlane
merge from main
/release/
40596
Garry Newman
Switch to database2
Move sky settings from BaseSceneSettings to BaseSky
/main/hdrp/
40597
Jarryd Campi
Move the various map elements to unique roots so we can control depth (fixes sleeping bags appearing above sleeping bag clusters)
/main/map_improvements/
40598
Bill Ford
Merge from main
/main/skeleton optimizations/
40600
Garry Newman
merge from main/hdrp
/main/hdrp/benchmark/
40601
Damian Lazarski
Rocket factory building scaffolding LODs
/main/LOD_Optimizations/
40602
Diogo Teixeira
Added diffusion profile material property
/main/hdrp/
40604
Alex Webster
changed flute anims used in player controller
/main/instruments/
40607
Vincent Mayeur
Giant Excavator - baked LODs rework
/main/LOD_Optimizations/
40608
Garry Newman
Run benchmarks via Benchmarking class
/main/hdrp/benchmark/
40610
Damian Lazarski
Rocket factory baked LODs
Scene2Prefab
/main/LOD_Optimizations/
40614
Garry Newman
Show BenchmarkInfo
Set benchmark report results
/main/hdrp/benchmark/
40615
Alistair McFarlane
merge from map_improvments
/main/
40616
Alistair McFarlane
Subtracting 40525 40520 40507 40505 40504 40502 (possibly source of recently introduced client freeze)
/main/
40618
Bill Ford
skin and hair
/main/skeleton optimizations/
40620
Bill Ford
...
/main/skeleton optimizations/
40624
Maurino Berry
fix for not being able to mount/lead horses which got stuck during a sprint
/main/
40626
Bill Ford
Skin material replacement setup
/main/skeleton optimizations/
40627
Damian Lazarski
Baked LODs for launchsite warehouses
/main/LOD_Optimizations/
40630
Maurino Berry
fixed horse corpses not despawning until looted once
/main/
40631
Petur Agust
Scene & local post profile.
/main/hdrp/
40632
Alex Webster
xylophone - player anim and override controller updates
/main/instruments/
40634
Maurino Berry
tesla coil rapid fire fix
/main/
40635
Diogo Teixeira
Foliage shader now SRP compatible
/main/hdrp/
40636
Alex Webster
xylophone - updated existing ik targets
/main/instruments/
40637
Vincent Mayeur
Scene 2 Prefab
/main/LOD_Optimizations/
40639
Alistair McFarlane
merge from main
/release/
40640
Alex Rehberg
WIP sounds+defs for bass guitar, drums, and pvc flute
/main/instruments/
40641
Petur Agust
Scene backup
/main/hdrp/
40643
Jarryd Campi
Merge from main
/main/map_improvements/
40644
Petur Agust
Backup
/main/hdrp/
40645
Rohan Singh
Convar for command server port, defaults to game server port + 1, set to negative to disable it
/main/comp/
40646
Jarryd Campi
Can now right click anywhere on the map to move the current marker to the position under the cursor
/main/map_improvements/
40647
Alex Rehberg
tesla coil sounds
/main/
40648
Jarryd Campi
Hook up trumpet animations
/main/instruments/
40650
Jarryd Campi
Xylophone hand positions and view position adjustments
/main/instruments/
40651
Jarryd Campi
Hook up bass guitar notes
/main/instruments/
40652
Jarryd Campi
Flute sfx hookup
/main/instruments/
40653
Jarryd Campi
Hooked up cowbell animations
/main/instruments/
40656
Bill Borman
Working on a setup for Thai where module model renderers can adapt to appear differently in different slots
/main/vehicles/
40657
Jarryd Campi
Fixed animations and IK triggering for notes that have no sfx hooked up
/main/instruments/
40658
Bill Borman
Fix unnecessary Client/Server code in BaseModuleManager
/main/vehicles/VehiclesCodeReview/
40659
Petur Agust
Backup
/main/hdrp/
40660
Thai Leo
WIP driveshaft rig
/main/vehicles/
40661
Thai Leo
replaced missing element in chassis3
/main/vehicles/
40662
Bill Borman
Adjusted wheel collider positions to match Thai's new models
/main/vehicles/
40664
Rohan Singh
Send the player token with the pairing notification
/main/comp/
40665
Bill Borman
Bit of a hack to get module sockets working again, will fix this properly soon
/main/vehicles/
40666
Bill Borman
Implemented SocketIsFree method
/main/vehicles/
40668
Jarryd Campi
Hold playing animations while a note is being held down
/main/instruments/
40669
Jarryd Campi
Fixed light toggle button not affecting the held flashlight
/main/flashlight_toggle/
40670
Alistair McFarlane
merge from map_improvments
/main/
40671
Alistair McFarlane
merge from main
/release/
40675
Bill Borman
More work on the configurable module models for Thai. Nearly done now.
/main/vehicles/
40677
Bill Borman
Make model settings collapsible in inspector
/main/vehicles/
40678
Bill Borman
Fix compile errors
/main/vehicles/
40679
Bill Borman
Extra null check
/main/vehicles/
40680
Garry Newman
merged from benchmark
/main/hdrp/
40686
Damian Lazarski
Cherrypick from 39884
/main/LOD_Optimizations/
40687
Damian Lazarski
Cherrypick from 39920
/main/LOD_Optimizations/
40688
Damian Lazarski
Cherrypick from 40097
/main/LOD_Optimizations/
40692
Vincent Mayeur
Lightpost_a,b - baked LODs rework
/main/LOD_Optimizations/
40698
Bill Ford
Fixed LODGroups not getting cleaned up
/main/skeleton optimizations/
40700
André Straubmeier
TerrainAnchor extents / offset are scaled by object scale
/main/procedural_cliffs/
40702
Bill Ford
Skin material replacements
/main/skeleton optimizations/
40703
André Straubmeier
ProceduralCliffTest scene + test assets
/main/procedural_cliffs/
40704
Bill Ford
Wrong material set on skin variant
/main/skeleton optimizations/
40705
Bill Ford
Whitespace
/main/skeleton optimizations/
40707
André Straubmeier
Cherry picking 40701, 40702 & 40704
/main/hdrp/
40708
Vincent Mayeur
Procmap Powerlines - baked LODs rework
/main/LOD_Optimizations/
40710
André Straubmeier
Cherry picking 40712 & 40713
/main/hdrp/
40714
Alistair McFarlane
merge from main
/release/
40716
Garry Newman
Fixed some decals spawning sidewards (HDRP IVersionable ordeal)
Decals Test scene
/main/hdrp/
40717
Garry Newman
Footstep decal rotate
/main/hdrp/
40718
Bill Ford
Fixed editor constantly writing changes when selecting a prefab asset. Scene camera only updates when editing a prefab instance.
/main/RendererLOD inspector/
40724
Vincent Mayeur
cherrypicking 40724
/main/LOD_Optimizations/
40725
Bill Ford
Camera movement works in prefab staging scene
/main/RendererLOD inspector/
40726
Alex Webster
xylo anims and ik targets update
/main/instruments/
40727
Alex Webster
trumpet - updated clip names, updated override controller
/main/instruments/
40729
André Straubmeier
Search for best solution instead of first solution
/main/procedural_cliffs/
40730
André Straubmeier
Cherry picking 40730 & 40731
/main/hdrp/
40732
Jarryd Campi
Merge from main
/main/map_improvements/
40734
Maurino Berry
~skin approval
double door PropRenders
/main/
40737
Maurino Berry
fixed bradley sometimes not moving
/main/
40738
Alistair McFarlane
Phrases
/main/
40741
Maurino Berry
ammo info fix for thrown melee weapons
/main/
40742
Jarryd Campi
Fix achievements UI opening after closing map screen on custom servers
Fixed achievements UI open sfx being played after closing the map every time
/main/map_improvements/
40743
Jarryd Campi
Fixed not being able to open the map in spectator mode
/main/map_improvements/
40744
Jarryd Campi
Added some more checks to limit markers to 1
/main/map_improvements/
40745
Jarryd Campi
Fixed weird tooltip hover location on map markers
/main/map_improvements/
40746
Jarryd Campi
Added 3 more instrument playing animation slots and associated enums
/main/instruments/
40747
Alistair McFarlane
merge from map_improvments
/main/
40748
Bill Borman
Working on modular vehicle inventory (module sockets)
/main/vehicles/
40749
Jarryd Campi
Merge from main
/main/instruments/
40750
Petur Agust
Scene & local volume
/main/hdrp/
40751
Jarryd Campi
Fixed animations playing forever on single note instruments (cowbell looping fix)
/main/instruments/
40752
Bill Borman
Adjust chassis colliders to match Thai's new models
/main/vehicles/
40753
Jarryd Campi
Move held prop handling to LateUpdate
/main/instruments/
40754
Jarryd Campi
Instruments that can't play multiple notes can't play a new note until the current note is released
/main/instruments/
40755
Petur Agust
Interior volume matrix.
/main/hdrp/
40756
Petur Agust
More
/main/hdrp/
40757
Alistair McFarlane
HQM Horse shoe price increase
/main/
40760
Garry Newman
Expose HDRP.DecalSystem
/main/hdrp/
40761
Garry Newman
AssetGallery script
/main/hdrp/
40762
Alistair McFarlane
~ Bradley loot crate spawn probability tweaks
/main/
40764
Alistair McFarlane
merge from main
/release/
40765
André Straubmeier
~ Cherry picking 40766
/main/hdrp/
40767
Damian Lazarski
Better distance lighthouse LODs
/main/LOD_Optimizations/
40768
Vincent Mayeur
cherrypicking 40726
/main/LOD_Optimizations/
40771
Adam Woolridge
added inventory.quickcraftdelay as convar
/main/qc_delay_convar/
40772
Bill Ford
Merge from main
/main/skeleton optimizations/
40773
Garry Newman
Rename DecalRecycle to Decal
Strip HDRP DecalProjector from effect decals
/main/hdrp/
40774
Garry Newman
Fixed compiler error
/main/hdrp/
40775
Garry Newman
ProjectSettings fix
/main/hdrp/
40777
Damian Lazarski
Supermarket / better distance LOD
/main/LOD_Optimizations/
40780
Garry Newman
Settings update
/main/hdrp/
40782
Vincent Mayeur
Sewer Drainwalls - baked LODs rework
/main/LOD_Optimizations/
40785
André Straubmeier
~ Updated terrain revamp scene to use PlaceCliffs
/main/hdrp/
40787
André Straubmeier
~ Cherry picking 40786
/main/hdrp/
40789
Bill Ford
Workshop skin fixes
/main/skeleton optimizations/
40790
Bill Ford
Properly killing LODGroup
/main/skeleton optimizations/
40791
Vincent Mayeur
Scene2Prefab
/main/LOD_Optimizations/
40792
Bill Ford
Fixed renderer resetting and skin issue
/main/skeleton optimizations/
40794
Alex Webster
anim and override updates, re-populated slots on main player animator
/main/instruments/
40800
Petur Agust
Backup
/main/hdrp/
40803
Vincent Mayeur
30% darker albedo on tier2 metal doors
/main/
40804
Alex Rehberg
Xylobones audio files and sound defs
/main/instruments/
40805
Petur Agust
Backup
/main/hdrp/
40806
Petur Agust
Scene & prefab tweaks.
/main/hdrp/
40807
Vincent Mayeur
Scene2Prefab excavator
/main/LOD_Optimizations/
40810
Petur Agust
Scene
/main/hdrp/
40811
Damian Lazarski
Fuel tanks / Additional LODs
/main/LOD_Optimizations/
40812
Damian Lazarski
Skeleton arms and cursed cauldron LOD optimization
/main/LOD_Optimizations/
40813
Petur Agust
Scene backup
/main/hdrp/
40816
Petur Agust
Fixes, scene & s2p
/main/hdrp/
40817
Rohan Singh
Remove the old building info and entity info code - new IO entity auth method
/main/comp/
40818
Rohan Singh
Merge from main
/main/comp/
40819
Rohan Singh
New entity info command, allow it to have different payloads per entity type
/main/comp/
40820
Rohan Singh
Merge from main
/main/io_renaming/
40821
Rohan Singh
Require hammer or wire tool to rename
/main/io_renaming/
40822
Rohan Singh
Remove an old change that isn't required anymore
/main/io_renaming/
40823
Rohan Singh
Entity pairing notification, moved new entities to electrical category too
/main/comp/
40824
Jarryd Campi
Merge from main
/main/map_improvements/
40825
Jarryd Campi
Merge from main
/main/instruments/
40826
Petur Agust
Smarter way of doing local volumes.
S2P.
/main/hdrp/
40827
Jarryd Campi
Hooked up drum sit anim
/main/instruments/
40829
Petur Agust
Missed one area.
/main/hdrp/
40830
Jarryd Campi
Xylobone note hookup
/main/instruments/
40831
Rohan Singh
Add an option to IO entities so paired devices can be cleared (generates a new token for it)
/main/comp/
40833
Jarryd Campi
Instruments inventory loadout option
/main/instruments/
40834
Jarryd Campi
New "fun" category for Items
Move all instruments into new category
/main/instruments/
40835
Jarryd Campi
Disable repeat animations and add an animation idle delay, used on flute for better state management
/main/instruments/
40837
Jarryd Campi
Fixed IK targets PropertyAttribute taking input over the following control in the inspector
/main/instruments/
40839
Jarryd Campi
Enabled animation flags for drum kit
/main/instruments/
40840
Jarryd Campi
Disable repeat animations and increase idle delay on trumpet
/main/instruments/
40841
Jarryd Campi
Fixed incorrectly assigned animations on cowbell
/main/instruments/
40842
Jarryd Campi
Fixed tambourine animations
/main/instruments/
40843
Vincent Mayeur
truck cabin material assignment fixes
/main/LOD_Optimizations/
40845
Vincent Mayeur
Fixed overrides on harbor_a train crane breaking recent changes
/main/LOD_Optimizations/
40847
Vincent Mayeur
Updated junkpile_a prefab's car wreck
/main/LOD_Optimizations/
40848
Vincent Mayeur
Dropped a LOD on a majority of industrial buildings, watch towers, overpasses
/main/LOD_Optimizations/
40849
Vincent Mayeur
Scene2Prefab
/main/LOD_Optimizations/
40850
Garry Newman
2019.3.0b6
/main/hdrp/
40852
Bill Borman
Major refactor to make the module manager a sub-entity, letting it do its own entity methods etc. Also setting up for the module inventory being the major determiner of which modules are on the vehicle. Some things currently a little broken, but all is compiling.
/main/vehicles/
40853
Bill Ford
Removing shadow setting, RendererInfo resets it.
/main/skeleton optimizations/
40854
Bill Ford
Merge from main
/main/skeleton optimizations/
40855
Bill Ford
Bit of tidy up, caching some hair stuff on wearable.
/main/skeleton optimizations/
40857
Adam Woolridge
Added IDeployable.
ItemModDeployable checks for and uses IDeployable.
Changed TC auto auth to use IDeployable.
Wip codelock stuff
/main/codelock_defaults/
40862
Bill Borman
Fix vehicle modules not being added on client. Vehicles are driveable again.
/main/vehicles/
40865
Damian Lazarski
Diesel engine baked LOD
/main/LOD_Optimizations/
40866
Damian Lazarski
Rocket factory exterior. Fixed stretched uvs on second LOD
/main/LOD_Optimizations/
40867
Alex Webster
tambourine anim loop fix
/main/instruments/
40868
Alex Webster
rigged trumpet, added to holdtype prefab
/main/instruments/
40869
Rohan Singh
Prevent duplicate player tokens from being generated
/main/comp/
40872
Alex Rehberg
Tambourine audio + sound defs
/main/instruments/
40873
Diogo Teixeira
Added Biome Tint SF
/main/hdrp/
40875
Diogo Teixeira
Added LitBlendLayer and LitBlendLayer-Spec
/main/hdrp/
40876
Petur Agust
Scene & profiles
/main/hdrp/
40877
Jarryd Campi
Fixed sleeping bag cooldowns getting out of sync when closing and reopening the death screen with escape
/main/map_improvements/
40878
Jarryd Campi
Hooked up tambourine sound
/main/instruments/
40879
Jarryd Campi
Can override playing position of a note for better spatial audio (setup on drums)
/main/instruments/
40881
Jarryd Campi
Added support for an instrument animator, hooked up on trumpet. Identical animator configuration and parameters to regular player animator.
/main/instruments/
40882
Bill Borman
Cleaning up bugs, working on item support and editing UI. Save socket info on the item instead of the module so we can handle double socket items. Some renaming.
/main/vehicles/
40883
Jarryd Campi
Don't spawn view models for held instruments
Added deploy sound defs for all of the new held instruments
Added mount sound defs for all the new mountable instruments
/main/instruments/
40884
Jarryd Campi
Xylophone audio note positions
Piano audio note positions
/main/instruments/
40885
Jarryd Campi
Clean out some old sound definitions
/main/instruments/
40886
Jarryd Campi
Fixed wrong collider layer and incorrect bounds on piano, xylophone, drum kit
Mountable instruments can now be destroyed
/main/instruments/
40887
Jarryd Campi
Added missing animation slots on Instrument Animator
/main/instruments/
40888
Alex Webster
added 2 remaining note clips to rigged trumpet and instrument animator
/main/instruments/
40890
Bill Ford
Slight tidy
/main/skeleton optimizations/
40891
Adam Woolridge
Some initial cleanup/ground work.
/main/chat_improvements/
40893
Adam Woolridge
Group chat ground work
/main/chat_improvements/
40896
Diogo Teixeira
Added Biome Tint Layer SF
/main/hdrp/
40898
Diogo Teixeira
Perf scaling preparations for BlendLayer shaders
/main/hdrp/
40899
Damian Lazarski
Improved dredge LODs
Bandit town scene2prefab
/main/LOD_Optimizations/
40902
Adam Woolridge
Basic chat channel functionality. Basic tab client channel switch functionality.
/main/chat_improvements/
40904
Thai Leo
adding xylo gibs
/main/instruments/
40906
Diogo Teixeira
Updated ASE to 1.7.1; fixes SF directive display
/main/hdrp/
40908
Diogo Teixeira
Fixed emission on blend layer shaders
/main/hdrp/
40909
Alex Webster
tuba player anims, override controller, re-parented to spine4 instead of left hand, re-positioned holdtype
/main/instruments/
40913
Adam Woolridge
more wip
/main/chat_improvements/
40914
Damian Lazarski
Launch site silo / Better LODs
/main/LOD_Optimizations/
40915
Jarryd Campi
Fix build compile error
/main/instruments/
40917
Bill Borman
Merge from Main -> Vehicles
/main/vehicles/
40918
Jarryd Campi
Xylophone position tweaks
Exposed deployable hand animation layer toggle, enabled on drums, disabled on the rest
Hooked up DLC app id
/main/instruments/
40919
Petur Agust
Warehouse & S2P
Supermarket fix.
/main/hdrp/
40920
Petur Agust
Water treatment setup
/main/hdrp/
40921
Petur Agust
Static refinery fix
/main/hdrp/
40922
Diogo Teixeira
Imported properties from main for materials using blend layer shaders
/main/hdrp/
40924
Petur Agust
Scene
/main/hdrp/
40925
Petur Agust
Backup
/main/hdrp/
40926
Jarryd Campi
Possibly fixed notes not stopping on other clients
Fixed picking up Drums/Xylo/Piano adding chair to inventory
Fixed exception when setting up a keybind for new instrument binds
/main/instruments/
40927
Petur Agust
Backup
/main/hdrp/
40928
Bill Borman
Fix driver seat setting in the scrap transport heli
/main/vehicles/
40929
Bill Borman
Better fix for scrap transport heli
/main/vehicles/
40930
Bill Borman
Fix bad merge issues with mount points on other vehicles as well
/main/vehicles/
40931
Bill Borman
Make horse driveable too
/main/vehicles/
40932
Adam Woolridge
Added current channel display to chat input box, updates with channel change.
/main/chat_improvements/
40935
Garry Newman
Backporting modular benchmarks
/main/
40936
Bill Borman
Steering wheel and player's arms on steering wheel now animate. Any module can now modify the player model
/main/vehicles/
40938
Adam Woolridge
more
/main/chat_improvements/
40941
Vincent Mayeur
Unpacked prefabs in Excavator_Yaw to avoid unity fucking it up
/main/LOD_Optimizations/
40944
Adam Woolridge
Tag team chat entries with [TEAM], set colour to match other team elements.
/main/chat_improvements/
40945
Vincent Mayeur
covers baked LODs, more aggressive distances
/main/LOD_Optimizations/
40946
Rohan Singh
Fix notification permission toggling generating a new steam ticket
/main/comp/
40951
Vincent Mayeur
powerline poles baked LODs, more aggressive distances
/main/LOD_Optimizations/
40956
Garry Newman
Added Rust.Demo
Added "demo.jump" (jump to time in demo)
Added "demo.skip" (skip x seconds in demo, use negative to go backwards)
/main/
40960
Vincent Mayeur
Removing unused meshes/materials/textures
/main/LOD_Optimizations/
40962
Vincent Mayeur
Scene2Prefab
/main/LOD_Optimizations/
40964
Adam Woolridge
Added ui.autoswitchchannel bool convar. Only auto-switch chat channels if it's enabled. Always auto-switch away from team chat when leaving a group, regardless.
/main/chat_improvements/
40967
Garry Newman
UGUI/TMP as packages
/main/UiCoup/
40968
Adam Woolridge
Hooked up ui.autoswitchchannel in the interface options
/main/chat_improvements/
40969
Adam Woolridge
Add a local team channel feedback message when you invite a player to your team.
/main/chat_improvements/
40971
Alex Webster
updated player tuba anims
rigged tuba, added to holdtype
/main/instruments/
40974
Bill Ford
Some utilities to convert monuments to a potentially more efficient format.
/main/monument_optimisation_test/
40977
Diogo Teixeira
Changed foliage shadergui to HDbase
/main/hdrp/
40978
Diogo Teixeira
Add "Use Thickness as Inverted Normal Scale Mask" toggle and "Smoothness Scale" to foliage shader
/main/hdrp/
40980
Bill Borman
Refactoring module add
/main/vehicles/
40981
Jarryd Campi
Tuba animator hookup + override
/main/instruments/
40982
Jarryd Campi
Playing a new note on an instrument that only supports one note at a time now stops the old note
/main/instruments/
40984
Jarryd Campi
Crossfade animation tweaks
/main/instruments/
40985
Jarryd Campi
Added Fun category to crafting menu
Fixed Jerry Can Guitar not appearing in crafting menu
/main/instruments/
40986
Bill Borman
Setting up modular systems to work with the socket inventory
/main/vehicles/
40988
Bill Borman
Random modular vehicle spawns now working with the new system
/main/vehicles/
40989
Jarryd Campi
Instrument descriptions
/main/instruments/
40990
Bill Borman
Linking module item, dummy item, and physical entity data together, and getting removal working.
/main/vehicles/
40991
Bill Borman
Vehicle modules show up in the editing UI
/main/vehicles/
40992
Bill Borman
Correctly end vehicle module UI editing when player closes it
/main/vehicles/
40993
Bill Borman
Fixed dummy slot items not being added
/main/vehicles/
40994
Petur Agust
Backup
/main/hdrp/
40995
Petur Agust
More
/main/hdrp/
40997
Petur Agust
Water treatment volumes & fixes.
S2P
/main/hdrp/
40998
Bill Borman
Fixed several issues with adding and removing modules
/main/vehicles/
41000
Garry Newman
Moving Filesystem class to Filesystem module
/main/UiCoup/
41001
Garry Newman
Deleted unused duplicate SingletonComponent
/main/UiCoup/
41003
Garry Newman
Move ColorEx to Facepunch.UnityEngine
/main/UiCoup/
41004
Garry Newman
Added RectTransformEx
Added VectorEx functions
Added BoundsEx functions
Added SingletonComponent.InitializeSingletons( go )
/main/UiCoup/
41007
Garry Newman
Added Rust.UI
/main/UiCoup/
41008
Petur Agust
Gas station new volume style
/main/hdrp/
41013
Bill Ford
Added support for MeshCull conversion.
/main/monument_optimisation_test/
41015
Petur Agust
Sat dish scene & s2p
Nixed deprecated script from mercury ceilings.
/main/hdrp/
41016
Bill Ford
Added some more conversion routines.
/main/monument_optimisation_test/
41018
Vincent Mayeur
Updated cargoship prefab LODs, fixed some Mast material assignments
/main/LOD_Optimizations/
41022
Vincent Mayeur
Subtract 40962
/main/LOD_Optimizations/
41023
Vincent Mayeur
Removing unused meshes/materials/textures
/main/LOD_Optimizations/
41025
Petur Agust
Backup
/main/hdrp/
41028
Garry Newman
Icon enum cleanup
/main/UiCoup/
41029
Petur Agust
Sphere tank profile & scene
/main/hdrp/
41030
Garry Newman
Strip TextMeshPro sprite bullshit
/main/UiCoup/
41032
Garry Newman
Stripped TMP StyleSheet BullSheet
/main/UiCoup/
41035
Bill Ford
Added some routines to clean up unneeded stuff
/main/monument_optimisation_test/
41037
Garry Newman
Merged from main/UICoup
/main/
41042
Adam Woolridge
Initial player chat muting functionality. Bunch of mute related console functions. Also maintains a list of the last 10 unique recent chat players with a simple index, so you can mute someone easily with muterecent x.
/main/chat_improvements/
41051
Maurino Berry
enabled halloween event
/main/Halloween_2019/
41052
Alex Webster
rigged drumkit and clips
/main/instruments/
41053
Jarryd Campi
Drum kit animator setup
/main/instruments/
41056
Bill Borman
- Adjust vehicle lift states
- Adjust vehicle lift model
- Freeze vehicle physics when vehicle is editable
- Protocol++, Save++
/main/vehicles/
41058
Jarryd Campi
Fixed some instrument animations playing on the wrong layer
/main/instruments/
41060
Bill Ford
More code to strip out unused stuff after conversion.
/main/monument_optimisation_test/
41061
Jarryd Campi
Cleanup
Remove old flute sound files
/main/instruments/
41064
Petur Agust
Sphere tank scene & s2p
Prefab scale fix
/main/hdrp/
41066
Bill Borman
Added isDraggable setting which if false, sets items as non-draggable. Dummy slot fillers are no longer draggable.
/main/vehicles/
41067
Jarryd Campi
Merge from main
/main/map_improvements/
41068
Rohan Singh
Merge from main
/main/fleck_websocket/
41069
Rohan Singh
Merge fleck
/main/
41070
Bill Borman
Beefed up the isDraggable to a more general isUIInteractable. If false, prevents any UI-based interaction with the item. Drags, clicks, etc.
/main/vehicles/
41071
Bill Borman
Fix client compile issue
/main/vehicles/
41072
Jarryd Campi
WIP Vending machine cluster marker
/main/map_improvements/
41074
Vincent Mayeur
merge from main
/main/LOD_Optimizations/
41075
Vincent Mayeur
Chair static distance sanity check
/main/LOD_Optimizations/
41077
Bill Borman
Slightly more oversteer
/main/vehicles/
41078
Alistair McFarlane
Cherrypicking 40878 Fixed sleeping bag cooldowns getting out of sync when closing and reopening the death screen with escape
/main/
41079
Alistair McFarlane
merge from 40772 qc_delay_conva
/main/
41080
Garry Newman
Fixed exception in text editor
Added button to convert from TMP to RustText
/main/
41088
Vincent Mayeur
Removing unused art content (sewer_drain and oilrig greybox models)
/main/LOD_Optimizations/
41097
Vincent Mayeur
updated modding scene/txt
/main/LOD_Optimizations/
41098
Bill Ford
merge from main
/main/monument_optimisation_test/
41100
Bill Ford
subtract
/main/monument_optimisation_test/
41106
Bill Ford
Static optimisations now work
/main/monument_optimisation_test/
41109
Vincent Mayeur
Removing unused prefabs (greybox and deprecated empty prefabs)
/main/LOD_Optimizations/
41112
Vincent Mayeur
Removed empty or missing prefabs from these levels
/main/LOD_Optimizations/
41113
Adam Woolridge
wip chat right-click popup player menu
/main/chat_improvements/
41117
Garry Newman
Button to absorb LocalizeText component
Phrase generation searches for ILocalize on components
/main/
41120
Rohan Singh
Fix steamid parsing incorrectly in webrcon chat view
/main/
41121
Adam Woolridge
Chat popup menu options to mute/unmute, invite to team, view steam profile.
/main/chat_improvements/
41123
Damian Lazarski
Swamp trees packed map
/main/hdrp/
41127
Alex Webster
rigged trumpet and tuba anim updates
/main/instruments/
41132
Bill Ford
Can now save and load generated data.
/main/monument_optimisation_test/
41134
Maurino Berry
basket viewmodel improvements
/main/Halloween_2019/
41135
Rohan Singh
Merge from main
/main/comp/
41137
Maurino Berry
merge from main
/main/Halloween_2019/
41139
Diogo Teixeira
Updated biome tint later SF
Fixed lit blend layer shaders using the wrong biome tint splat index
/main/hdrp/
41140
Diogo Teixeira
Updated ASE to 1.7.1.02
/main/hdrp/
41141
Diogo Teixeira
Added LitBlend4Way and LitBlend4Way-Spec
/main/hdrp/
41143
Maurino Berry
~improved leaderboard
candy projectile work and effects
trick or treat fixes
/main/Halloween_2019/
41146
Bill Ford
Cleaner loading
/main/monument_optimisation_test/
41147
Petur Agust
Powerplant backup
/main/hdrp/
41148
Petur Agust
More powerplant
/main/hdrp/
41149
Rohan Singh
Add Pool.FreeDynamic to return objects to the pool using their runtime type (only required for polymorphic types)
/main/comp/
41150
Rohan Singh
Update to new websocket lib
Fix some pooling issues
/main/comp/
41151
Bill Ford
A few fixes
/main/monument_optimisation_test/
41152
Diogo Teixeira
Fixed remaining issues with blend 4way shaders (normal mixing and fallback specgloss properties)
/main/hdrp/
41155
Diogo Teixeira
~Added FindMaterialsUsingShader tool option to transfer material properties to external projects (editor only)
/main/
41157
Diogo Teixeira
Cherry picked and merged 41157
/main/hdrp/
41158
Rohan Singh
Throttle command dispatching
Add rate limiting for incoming commands
Player authentication is now mandatory
Another pooling fix
/main/comp/
41159
Rohan Singh
Make player token required in protos
/main/comp/
41160
Rohan Singh
Merge from main
/main/convar_replication/
41161
Bill Borman
Merge from Main -> Vehicles
/main/vehicles/
41162
Bill Borman
Remove module manager partial class, merge it into the main one.
/main/vehicles/
41163
Jarryd Campi
Some script reorganisation
Fixed default LMB/RMB notes not working on some instruments
Fixed cowbell issues
Fixed piano IK errors
Show hand animation layer on piano
Fixed missing albedo on bass guitar material
/main/instruments/
41164
Jarryd Campi
Clean out old InstrumentEffect class and prefabs
Better note responsiveness on tambourine
Fix wrong camera perspective when holding an instrument and using a static instrument
/main/instruments/
41165
Bill Borman
Refctor some module manager inventory code into a separate class
/main/vehicles/
41166
Jarryd Campi
Better eye rotation values when in third person
/main/instruments/
41168
Jarryd Campi
Compile fix
/main/instruments/
41169
Bill Borman
Vehicle lift model edit
/main/vehicles/
41170
Rohan Singh
Add console commands to enable/disable notifications for a server
/main/comp/
41171
Jarryd Campi
Make tuba a hold/looping instrument
Better normalized anim target on flute
/main/instruments/
41172
Jarryd Campi
Exposed crossfade speed, set to 0.05 on tuba
/main/instruments/
41173
Jarryd Campi
Applied speed changes to the rest of the instruments
/main/instruments/
41174
Jarryd Campi
Merge from main
/main/instruments/
41175
Alistair McFarlane
merge from targetframerate_fix
/main/
41177
Adam Woolridge
merge from main
/main/chat_improvements/
41178
Alistair McFarlane
Merge from convar_replication
/main/
41179
Vincent Mayeur
Fixed bent palm trees impostors lacking accuracy (especially noticeable when flying), using custom made impostors for such trees
/main/LOD_Optimizations/
41180
Adam Woolridge
added chat.clear console command.
added"Clear Chat" option to the chat popup menu.
/main/chat_improvements/
41181
Garry Newman
Fixed ItemIcon shader not adhering to Mask2D
/main/
41182
Adam Woolridge
...or the server
/main/chat_improvements/
41184
Bill Borman
Fix centre of mass calculation bugs and issues with moving modules
/main/vehicles/
41186
Bill Borman
Vehicle test map minor edit
/main/vehicles/
41187
Alistair McFarlane
network++
/main/
41188
Petur Agust
Powerplant backup
Road cone material translucent because mah immersion
/main/hdrp/
41190
Rohan Singh
Merge from main
/main/comp/
41193
Garry Newman
Added Right to RustLayout
/main/reportui/
41195
Garry Newman
RustLayout can reverse order
/main/reportui/
41197
Rohan Singh
Merge from main again
/main/comp/
41199
Adam Woolridge
Mute list is now saved as json, stores some extra info.
/main/chat_improvements/
41201
Rohan Singh
Make the default command server port never overlap with the game or rcon
/main/comp/
41202
Bill Ford
Can now transform monuments, fixed a few issues with saving.
/main/monument_optimisation_test/
41203
Petur Agust
Scene backup
/main/hdrp/
41205
Vincent Mayeur
Tugboat has baked LODs from LOD2
/main/LOD_Optimizations/
41207
Vincent Mayeur
use basic material instead of blend on barge charcoal
/main/LOD_Optimizations/
41208
Adam Woolridge
view and clear mute list commands
/main/chat_improvements/
41210
Garry Newman
Added RustControl.SetDisabled
Fixed Dropdown Icons
Fixed Dropdown not firing change event
Added styles to Menu Control
Added styles to RustInput (:pressed is :active)
/main/reportui/
41211
Petur Agust
Scene & some mats.
/main/hdrp/
41213
Garry Newman
Dropdown highlight current selected option
Don't allow click button if disabled
/main/reportui/
41214
Garry Newman
UI
/main/reportui/
41215
Garry Newman
Fixed friend list ordering backwards to what was intended
/main/reportui/
41216
Adam Woolridge
Better mute name handling
/main/chat_improvements/
41217
Alex Webster
piano updates
/main/instruments/
41219
Adam Woolridge
Fix the chat input not closing when losing focus (left/right clicking etc) but remaining open without being active, which left you stuck unable to move or chat without re-clicking the input field.
/main/chat_improvements/
41221
Rohan Singh
Temporary IP ban people who flood the command server
Automatically cleanup expired bans and token buckets
/main/comp/
41224
Damian Lazarski
Overgrowth test for Diogo
/main/hdrp/
41225
Rohan Singh
Moved the player token into the sqlite backed persistence (separate db so it doesn't get wiped)
Handle the case where the player's token is valid but they have been destroyed
Made those tokens int32 instead of uint32
/main/comp/
41226
Maurino Berry
network++
/main/Halloween_2019/
41229
Diogo Teixeira
Always update terrain globals in editor, even when playing
/main/hdrp/
41230
Bill Borman
Comment edit only
/main/vehicles/
41231
Diogo Teixeira
Updated Lit template to ensure exact matching gbuffer output with HDRP/Lit
/main/hdrp/
41235
Diogo Teixeira
Fixed normal issues in Foliage shader; now outputs gradients to match Lit
/main/hdrp/
41236
Jarryd Campi
Merge from main
/main/map_improvements/
41240
Bill Ford
Looking at converting a few routines to jobs.
/main/monument_optimisation_test/
41241
Jarryd Campi
Can expand/shrink vending machine cluster marker like sleeping bags
/main/map_improvements/
41242
Rohan Singh
Send a notification to players when they're offline and get killed by something
/main/comp/
41244
Bill Borman
Simple method to slow down reverse speed. Could be improved since it also lowers torque
/main/vehicles/
41245
Bill Borman
Allow custom distance for loot interaction, letting vehicle editing position checks happen, but with a greater distance allowance than usual.
/main/vehicles/
41246
Bill Borman
Better settings system for module model appearance
/main/vehicles/
41247
Adam Woolridge
When attempting to equip a clothing item directly from the belt bar, give priority to consume action if it is edible and also consumable (pumpkin etc)
/main/belt_equip_clothing/
41249
Vincent Mayeur
Power substations have baked LODs from LOD2
/main/LOD_Optimizations/
41250
Vincent Mayeur
Bus stop has baked LODs
/main/LOD_Optimizations/
41251
Alistair McFarlane
network++
/main/Halloween_2019/
41252
Vincent Mayeur
Checkpoint has baked LODs
/main/LOD_Optimizations/
41253
Petur Agust
Backup
/main/hdrp/
41254
Alistair McFarlane
merge from belt_equip_clothing
/main/
41256
Alistair McFarlane
Phrases
/main/
41257
Bill Borman
Can now specify module renderers to show/hide depending on the module's position on a vehicle
/main/vehicles/
41258
Bill Borman
Dual socket test module edit
/main/vehicles/
41261
Petur Agust
Remaining topside & volumes
/main/hdrp/
41264
Adam Woolridge
scrollwheel fix
/main/belt_equip_clothing/
41268
Alistair McFarlane
merge from belt_equip_clothing
/main/
41270
Vincent Mayeur
antenae_a has baked LODs
/main/LOD_Optimizations/
41271
Petur Agust
Powerplant & S2P
/main/hdrp/
41273
Garry Newman
Skins can replace meshes (experimental)
/main/
41274
Vincent Mayeur
watchtower_a has baked LODs (is quarry wooden watchtower and also deployable)
/main/LOD_Optimizations/
41275
Vincent Mayeur
trashbag_pile_a has baked LODs
/main/LOD_Optimizations/
41276
Petur Agust
Excavator prep & mat fixes.
/main/hdrp/
41278
Vincent Mayeur
Launch site rocket elements baked LODs
/main/LOD_Optimizations/
41279
Petur Agust
Digger vehicles & dump trucks.
More excavator materials.
Scene backup.
/main/hdrp/
41285
Petur Agust
Dump Truck B fixes.
Excavator cables don't shadow because ugly w/volumetrics.
Cleaned excavator_yaw.prefab
/main/hdrp/
41288
Vincent Mayeur
Launch site rocket_wagon baked LODs
/main/LOD_Optimizations/
41290
Bill Ford
Better saving + export. Jobified the monument transforming code.
/main/monument_optimisation_test/
41292
Rohan Singh
Update Fleck with some fixes for console spam, also add redundant checks in the RCon listener to make sure nothing slips by
/main/
41293
Vincent Mayeur
material edits
/main/LOD_Optimizations/
41296
Vincent Mayeur
Bandit town and swamp cabin were not labelled scene2prefab
/main/LOD_Optimizations/
41297
Vincent Mayeur
Scene2Prefab
/main/LOD_Optimizations/
41300
Alex Webster
piano updates
/main/instruments/
41301
Bill Ford
Fixed export to wrong path
/main/monument_optimisation_test/
41303
Damian Lazarski
Added new diffusion profiles to HDRP assets
/main/hdrp/
41304
Bill Borman
Adjusting dual socket test module model
/main/vehicles/
41305
Bill Borman
Adjust test model textures
/main/vehicles/
41306
Damian Lazarski
Grass material tweaks
/main/hdrp/
41307
Bill Borman
Allow restricting model visuals to e.g. "show only if NOT wheels".
/main/vehicles/
41311
Bill Borman
Test module edits
/main/vehicles/
41312
Jarryd Campi
Lowered piano hand lerp speed
Fixed xylophone dismount positions
/main/instruments/
41313
Bill Borman
Fixed toggle buttons being hard to click
/main/vehicles/
41315
Bill Borman
Comments, plus test module update
/main/vehicles/
41316
Jarryd Campi
Shrunk the size of crafting buttons to fit new category (was 37px, now 33px)
/main/instruments/
41317
Rohan Singh
WIP fix for players sometimes being removed from teams when they die
/main/team_drop_fix/
41318
Bill Borman
Fixed modules that were missing model settings and rebuilt manifest.
/main/vehicles/
41319
Bill Borman
Move show model/hide model methods
/main/vehicles/
41321
Jarryd Campi
Fixed death screen not populating properly when loading into a game where the player is dead
Client now requests respawn info if dead
/main/map_improvements/
41322
Jarryd Campi
Better raycast targets on vending machine cluster
/main/map_improvements/
41323
Bill Borman
Basic working health sync between physical modules and their items
/main/vehicles/
41324
Jarryd Campi
Better marker scaling
/main/map_improvements/
41325
Jarryd Campi
RustEditor can now scroll
Fixed game not starting in editor if the selected inventory override does not exist (like when switching between branches with different inventories)
/main/instruments/
41326
Alistair McFarlane
merge from Halloween_2019
/main/
41328
Bill Borman
Fix client compilation
/main/vehicles/
41329
Garry Newman
Restored demo.timescale
/main/
41330
Alistair McFarlane
Phrases
/main/
41332
Alistair McFarlane
~ Restore ProjectVersion.txt
/main/
41333
Petur Agust
Scene & mat
/main/hdrp/
41334
Garry Newman
Death screen report open new dialog
/main/reportui/
41335
Garry Newman
Report to api
/main/reportui/
41336
Garry Newman
Nicer result text
Subject needed
/main/reportui/
41338
Diogo Teixeira
Updated biome tint SF + added biome tint masked SF
Tweaked shore wetness SF
Regen all shaders
/main/hdrp/
41342
Diogo Teixeira
Fixed errors in Cliff shader
/main/hdrp/
41346
Vincent Mayeur
bandit_town S2P
/main/LOD_Optimizations/
41350
Garry Newman
F7 opens new report dialog instead of website
/main/reportui/
41359
Adam Woolridge
usability tweaks
/main/chat_improvements/
41362
Garry Newman
Remove debug code that I realised was there as soon as I pressed commit
/main/reportui/
41364
Rohan Singh
Save player names so the teams UI can always show the correct name of dead players (instead of "DEAD")
/main/team_drop_fix/
41365
Garry Newman
Don't show self in friends list
Don't allow multiple UIDialog's to be open
Disable IncludeRecentlyPlayedWith until we have GetFriendCoplayGame in steamworks
Fixed scrolllist sensitivity
/main/reportui/
41368
Garry Newman
Don't hide death screen when opening report dialogs
/main/reportui/
41369
Garry Newman
Show player that last killed us first in the report list
/main/reportui/
41370
Adam Woolridge
More chat/chat popup behaviour tweaks and polish, handle closing the chat/menu nicely when clicking away/losing focus, etc.
/main/chat_improvements/
41372
Garry Newman
Send a message to the server/rcon on report
/main/reportui/
41373
Adam Woolridge
merge from main
/main/chat_improvements/
41375
Adam Woolridge
Hooked up report player function to chat popup menu
/main/chat_improvements/
41377
Diogo Teixeira
Added "HDRP/Custom/Lit Base" shader
Added "HDRP/Custom/Lit Base (Specular)" shader
/main/hdrp/
41379
Adam Woolridge
Fix for chat popup menu elements getting input blocked by the team panel if you click the lowest chat message
/main/chat_improvements/
41383
Petur Agust
Scene backup
/main/hdrp/
41385
Bill Ford
merge from main
/main/monument_benchmark/
41394
Maurino Berry
merge from main
/main/Halloween_2019/
41395
Alex Webster
transition blend timing on instrument playing section of player controller tweaked
/main/instruments/
41402
Petur Agust
Backup
/main/hdrp/
41406
Diogo Teixeira
~ASE feature toggle
/main/hdrp/
41407
Diogo Teixeira
Added particle accum SF (wip)
Updated LitBase-spec (wip)
Updated triplanar.hlsl and added normals.hlsl
/main/hdrp/
41408
Vincent Mayeur
LS material changes
/main/LOD_Optimizations/
41409
Damian Lazarski
Overgrowth material tweaks
Tree color tweaks
/main/hdrp/
41411
Jarryd Campi
Offset camera while in third person and moving based on current movement
/main/instruments/
41415
Bill Borman
Collision damage now routes to the appropriate module, not just the chassis
/main/vehicles/
41418
Rohan Singh
Rate limit pairing and alarms
/main/comp/
41420
Jarryd Campi
Fixed some rotation math issues in the new camera offset
/main/instruments/
41422
Rohan Singh
Merge from main
/main/comp/
41423
Rohan Singh
Revert tool cupboard and MenuUI changes
/main/comp/
41424
Jarryd Campi
Lock interact crosshair to centre of screen in third person
/main/instruments/
41426
Jarryd Campi
Some cleanup
Fixed notes still playing when instrument is put away/dismounted
/main/instruments/
41427
Jarryd Campi
Unsaved
/main/instruments/
41428
Rohan Singh
Add the entities back
/main/comp/entities/
41430
Jarryd Campi
Add OpenBrowserToDLC method for new UI
/main/instruments/
41431
Jarryd Campi
Merge from main
/main/map_improvements/
41432
Jarryd Campi
Map can now be interacted with while spectating
/main/map_improvements/
41433
Adam Woolridge
oops
/main/chat_improvements/
41440
Diogo Teixeira
Biome tint mask fix in foliage shader
/main/hdrp/
41443
Adam Woolridge
Some clean up, switched all the console commands to use ReplyWith and stringbuilder
/main/chat_improvements/
41449
Garry Newman
Instagram link
/main/
41450
Adam Woolridge
merge from main
/main/chat_improvements/
41452
Rohan Singh
Cleanup for pairing rate limiting
/main/comp/
41458
Petur Agust
Backup
/main/hdrp/
41459
Vincent Mayeur
Scene2Prefab
/main/LOD_Optimizations/
41461
Bill Ford
Turned off shadow casting for some of the lower LOD renderers
/main/monument_optimisation_test/
41462
Vincent Mayeur
merge from main
/main/LOD_Optimizations/
41467
Vincent Mayeur
MT S2P
/main/LOD_Optimizations/
41470
Bill Ford
Merge from main
/main/skeleton optimizations/
41474
Thai Leo
WIP car part blockout
/main/vehicles/
41485
Thai Leo
WIP module display setup
/main/vehicles/
41487
Alex Webster
player guitar chord anims
/main/instruments/
41488
Bill Ford
Fixed error spam on ragdoll
/main/skeleton optimizations/
41489
Maurino Berry
stuff
/main/Halloween_2019/surgeon/
41490
Rohan Singh
Moved some notification code out of BasePlayer, send more info with the login one
/main/comp/
41495
Diogo Teixeira
/main/hdrp/
41497
Diogo Teixeira
Updated biome tint SFs + update shaders
/main/hdrp/
41498
Diogo Teixeira
Added diffusion profile property to foliage billboard shader
/main/hdrp/
41499
Maurino Berry
merge into main
/main/
41501
Maurino Berry
merge into main
/main/
41506
Bill Borman
Improved association between item health and module entity health.
Stopped showing entity start health in inspector since it's based on the module.
Fixed module damage FX not showing up properly after damaging.
/main/vehicles/
41507
Jarryd Campi
Hooked up new guitar chord animations on Bass guitar
Added a new BoneAligner component that positions a transform half way between two bones
Added an InstrumentToolGuitar with some custom logic to enable a guitar mesh during deployment and then switch to an aligned mesh once the deploy is complete
/main/instruments/
41508
Maurino Berry
massive manifest/bundle assignment commit, revert me if I screw up
/main/
41510
Jarryd Campi
Update acoustic guitar with new guitar animations
/main/instruments/
41511
Jarryd Campi
Jerry can guitar animation hookup
/main/instruments/
41512
Bill Borman
~Can now repair modules directly from the vehicle garage UI.
Some RepairBench methods are now static so that the garage UI can use the same methods.
Had to remove the module managers from the Rust.Modular namespace because RpcCalls.cs hates namespaces.
Split BaseModuleManager into .Client and .Server subs.
/main/vehicles/
41516
Jarryd Campi
Updated NoteSfxImporter to import and assign notes to Instruments
Updated notes on Jerry Can Guitar
/main/instruments/
41517
Jarryd Campi
Don't switch camera perspective if dismounting while playing a third person instrument
/main/instruments/
41518
Jarryd Campi
Immediately enable the bone aligned guitar if switching from another guitar
/main/instruments/
41519
Bill Borman
Merge from Main -> Vehicles
/main/vehicles/
41520
Alistair McFarlane
Network++
Phrases
/main/
41523
Alistair McFarlane
merge from main
/release/
41524
Alistair McFarlane
~ delete unused meta files
/main/
41525
Adam Woolridge
wip merge from main
/main/quickloot/mergefrommain/
41529
Diogo Teixeira
Subtracted 41407
/main/hdrp/
41532
Garry Newman
Editor Menu option to toggle manifest debug/localhost
/main/accountalerts/
41535
Adam Woolridge
merge from merge merge
/main/quickloot/
41536
Garry Newman
Get account notices on startup
/main/accountalerts/
41537
Adam Woolridge
merge from main
/main/lockers/
41538
Diogo Teixeira
Updated shore wetness and particle accum SFs
Updated triplanar utils
Regen all shaders for sampling macros
/main/hdrp/
41540
Petur Agust
Excavator Yawer
/main/hdrp/
41543
Alistair McFarlane
~ disabled mipmaps on instagram logo (UI consistency)
/main/
41545
Garry Newman
Added Rust.UI.Video control
/main/hero/
41546
taylorreynolds
fix for ragdoll's eyes popping out
/main/RagdollEyefix/
41548
Damian Lazarski
Assigned diffusion profiles to tree and bush billboards
Tons of various color, material and texture tweaks to foliage to make it look better in HDRP
/main/hdrp/
41549
Diogo Teixeira
Added HDRP/Custom/LitWire shader (testing) + updated cable mat
/main/hdrp/
41550
Garry Newman
Hero prefab
/main/hero/
41554
Garry Newman
Menu Logo
/main/
41555
Alistair McFarlane
merge from main
/release/
41562
Bill Ford
Merge from main
/main/monument_optimisation_test/
41563
Alex Webster
tweaked guitar position in prefab
/main/instruments/
41569
Bill Ford
Cherrypick
/main/monument_optimisation_test/
41572
Petur Agust
Scene backup & prefabs.
/main/hdrp/
41573
Diogo Teixeira
Added AO channel to foliage shader via tint mask
/main/hdrp/
41574
Rohan Singh
Merge from main
/main/comp/
41575
Petur Agust
Scene backup.
File cleanup & naming consistency.
New backup generator lightbox kitbash.
/main/hdrp/
41576
Vincent Mayeur
merge from LOD_Optimizations
/main/
41577
Rohan Singh
Only send team notifications to offline team members
/main/comp/
41579
Diogo Teixeira
Fixed LitWire shader not fading properly + added smoothness control (atten. by alpha)
Updated cable mat
/main/hdrp/
41582
Rohan Singh
Don't try to send notifications if disabled, use DebugEx if it fails
/main/comp/
41584
Diogo Teixeira
Fixed sampler referencing on blend4way shaders
/main/hdrp/
41586
Jarryd Campi
Merge from main
/main/instruments/
41589
Bill Borman
Merge from Main -> Vehicles
/main/vehicles/
41590
Bill Borman
Remove the two temporary test modules
/main/vehicles/
41592
Bill Borman
Don't show damage FX on destroyed modules
/main/vehicles/
41594
Bill Borman
Can now right-click move engine modules to vehicle sockets
/main/vehicles/
41595
Diogo Teixeira
Moved shader funcs to Rust category
/main/hdrp/
41598
Diogo Teixeira
Finished particle accum support in lit base shaders
/main/hdrp/
41600
Bill Borman
Removed superfluous RefreshVisibleModels call
/main/vehicles/
41601
Bill Borman
Players can now push vehicles to right them when flipped, or just give a car a shove in neutral
/main/vehicles/
41602
Diogo Teixeira
Added hd/lit matching alpha clipping support to custom lit base shaders
/main/hdrp/
41605
Bill Borman
Adjust push forces
/main/vehicles/
41606
Bill Ford
merge from main
/main/skeleton optimizations/
41607
Bill Ford
Support for BoneRetarget components.
/main/skeleton optimizations/
41608
Bill Ford
Support for underwear
/main/skeleton optimizations/
41609
Adam Woolridge
merge from main wip
/main/lockers/mainmerge/
41611
Adam Woolridge
rebuilt locker lootpanel changes, exported properly with scene2prefab this time
/main/lockers/mainmerge/
41613
Adam Woolridge
merged merge fixes
/main/lockers/
41615
Adam Woolridge
merge from main
/main/quickloot/
41616
Adam Woolridge
merge from main
/main/inventory_belt_gap_nodrop/
41618
Alistair McFarlane
merge from inventory_belt_gap_nodrop
/main/
41620
Garry Newman
Added unread messages notification on the main menu
/main/accountalerts/
41623
Diogo Teixeira
Fixed litbase-spec inspector
/main/hdrp/
41625
taylorreynolds
horse armour world models
/main/
41626
Diogo Teixeira
Updated ASE Lit template to use hdrp internal alpha cutoff properties
/main/hdrp/
41627
Petur Agust
Scene backup.
Exca engine prefab conversion.
/main/hdrp/
41630
Maurino Berry
~skin approval
/main/
41631
Adam Woolridge
merge from main
/main/chat_improvements/
41633
Bill Ford
Part removal.
/main/skeleton optimizations/
41635
Adam Woolridge
null check just incase
/main/chat_improvements/
41636
Bill Ford
Hair part removal
/main/skeleton optimizations/
41638
Petur Agust
Scene
/main/hdrp/
41639
André Straubmeier
Skin bundle update
/main/
41642
Garry Newman
DynamicMouseCursor: don't change to finger if button is disabled
/main/accountalerts/
41645
Garry Newman
Show unread messages, mark as read when viewing
/main/accountalerts/
41646
Maurino Berry
fixed every item showing candy vision
fixed cursed cauldron being able to be placed too close to walls
/main/
41647
taylorreynolds
Clothing items use correct avatar (RustPlayerAvatar)
Read/write off on all clothing items, index format set to 16.
/main/AttireAvatarCleanup/
41652
Alex Webster
position change on jerrycan guitar prefab
/main/instruments/
41656
Garry Newman
Show read messages half alpha
/main/accountalerts/
41657
Diogo Teixeira
Moved diffusion profile script to packages/ASE
Renamed ASE package folder to match other packages
/main/hdrp/
41658
Garry Newman
Merge from /main/accountalerts
/main/
41659
Garry Newman
New sidebar on MenuUI.prefab
/main/
41660
Petur Agust
Scene
/main/hdrp/
41661
Rohan Singh
Merge from main
/main/comp/
41664
Bill Borman
Vehicle lift interaction work
/main/vehicles/
41665
Bill Borman
Subtractive merge on PlayerLoot distance change. I don't need it anymore, so reverting to the previous code.
/main/vehicles/
41666
Damian Lazarski
Black foliage fix
/main/hdrp/
41667
Jarryd Campi
Merge from main
/main/instruments/
41668
Diogo Teixeira
Added dummy standard override shaders
/main/hdrp/
41669
Jarryd Campi
Fix third person held camera not raycasting
/main/instruments/
41670
Diogo Teixeira
Imported properties from main for materials using rust/std and std shaders
/main/hdrp/
41672
Jarryd Campi
Run animation null checks
/main/instruments/
41673
Petur Agust
Interior
/main/hdrp/
41675
Bill Borman
Vehicle lift and vehicle editing work
/main/vehicles/
41676
Jarryd Campi
Mark gibs meshes as read/write
/main/instruments/
41677
Jarryd Campi
Updated placement bounding boxes for deployable instruments (fixes them clipping through structures)
/main/instruments/
41678
Bill Borman
More vehicle garage work
/main/vehicles/
41679
Bill Borman
Rebuild manifest
/main/vehicles/
41680
Bill Borman
Fixed module repairs
/main/vehicles/
41681
Jarryd Campi
Fixed some deploy animation issues on guitars
/main/instruments/
41682
Jarryd Campi
Another guitar flag fix, has visual issues during deploy
/main/instruments/
41683
Jarryd Campi
Smoother deploys on local player
/main/instruments/
41684
André Straubmeier
Merge from main
/main/team_drop_fix/
41685
Bill Ford
Merge from main.
/main/skeleton optimizations/
41686
André Straubmeier
Merge from team_drop_fix
/main/
41687
André Straubmeier
Merge from main
/main/comp/
41689
Adam Woolridge
merged from main to get recent team fix changes, fixed merge issues
/main/chat_improvements/
41690
Adam Woolridge
merge from main
/main/lockers/
41692
Adam Woolridge
merge from main
/main/quickloot/
41693
Alistair McFarlane
cherrypicking 41647 fixes
/release/
41695
Bill Ford
Bits of cleanup, workshop setup
/main/skeleton optimizations/
41697
Garry Newman
merge from main
/main/hero/
41699
Bill Ford
Tidy up
/main/skeleton optimizations/
41701
Jarryd Campi
Merge from main
/main/map_improvements/
41705
Garry Newman
Account message fixes
Language popup fix
Fixed finger cursor position offset
/main/
41707
Garry Newman
merge from main
/main/hero/
41708
Bill Ford
Censorship stuff
/main/skeleton optimizations/
41712
Garry Newman
Added hero convars
/main/hero/
41714
Bill Ford
Censorship options on prefabs
/main/skeleton optimizations/
41716
Garry Newman
Merge from /main/hero
/main/
41718
Diogo Teixeira
Converted remaining std materials to lit base
/main/hdrp/
41720
Bill Ford
Censorship settings
/main/skeleton optimizations/
41721
Petur Agust
Scene & material fixes.
/main/hdrp/
41730
Garry Newman
Fixed RustText not getting localized on awake
Fixed translated main menu options overlaying the contents
Removed Translate.OnLanguageChanged list
Removed ILanguageChanged
Can toggle main menu pages off
/main/
41732
Petur Agust
Backup
/main/hdrp/
41737
Petur Agust
Silly Unity reverting light intensities & render distances for no reason
/main/hdrp/
41738
Adam Woolridge
container timer remove test
/main/quickloot/
41744
Garry Newman
Json il2cpp fix test
/main/
41745
Adam Woolridge
mutelist command now uses a TextTable instead of a manual string builder
/main/chat_improvements/
41746
Adam Woolridge
mutelist load safety check
/main/chat_improvements/
41747
Petur Agust
Remaining Excavator stuff
Exca glass uses HDRP Lit shader
Related mat fixes & prefab stuff
/main/hdrp/
41748
Bill Borman
Vehicle garage code
/main/vehicles/
41749
Jarryd Campi
~Instrument null check logs
/main/instruments/
41750
Jarryd Campi
~Merge from main
/main/instruments/
41751
Diogo Teixeira
Merge from main
/main/hdrp/merge-fix/
41752
Jarryd Campi
Cleanup before merge
/main/map_improvements/
41753
Bill Borman
Defined vehicle chassis build costs
/main/vehicles/
41754
Jarryd Campi
Merge from main
/main/tree_game/
41755
Jarryd Campi
~Remove cowbell deprecated key controller
/main/instruments/
41756
Bill Borman
Chassis items rename
/main/vehicles/
41758
Bill Borman
Vehicle garage loot panel WIP
/main/vehicles/LootPanelUI/
41759
Thai Leo
update WIP engine module
/main/vehicles/
41760
Jarryd Campi
Fixed notes getting spammed when holding lmb on some instruments
/main/instruments/
41762
Jarryd Campi
Recalculate note stop time on all clients, sounds a lot better
/main/instruments/
41763
Alistair McFarlane
merge from /lockers
/main/
41764
Adam Woolridge
cherry pick client-only fix from main
/main/lockers/
41767
André Straubmeier
Merge from main
/main/chat_improvements/
41768
André Straubmeier
Merge from main
/main/comp/
41769
Adam Woolridge
network++
/main/chat_improvements/
41771
Alistair McFarlane
merge from /chat_improvments
/main/
41773
Adam Woolridge
Reapplied watchercatcher panel prefab changes, exported with scene2prefab
/main/water_transfer/merge_fixes/
41774
Adam Woolridge
merged merge fixes
/main/water_transfer/
41776
Adam Woolridge
EAC compile fix
/main/
41778
Adam Woolridge
cherry pick fix
/main/chat_improvements/
41780
Adam Woolridge
Fix for screen menu options that got lost in a MenuUI.Options prefab merge at some point
/main/
41785
Garry Newman
Fixed session button weirdness
/main/
41788
Adam Woolridge
Force close chat popup when closing chat
/main/
41792
Adam Woolridge
cherry pick chat popup fix
/main/chat_improvements/
41795
Petur Agust
Military tunnel scene recovery & prep.
Barbed wires use HDRP Lit instead of custom shader. (fog compatibility)
/main/hdrp/
41800
Garry Newman
~Rust.UI icons
/main/
41803
Bill Ford
Merge from main
/main/skeleton optimizations/
41806
Petur Agust
Scene & mats
/main/hdrp/
41807
Petur Agust
Reverted puzzle box materials to HDRP/Lit
/main/hdrp/
41808
Petur Agust
Scene backup
/main/hdrp/
41810
Petur Agust
Same as before on a few more mats
/main/hdrp/
41811
Petur Agust
AND, OR, Simple & Timer switch point light render distance lowered to 10 units
/main/hdrp/
41812
Diogo Teixeira
Increased bone influences to 4 per vertex in all quality modes but potato
/main/
41814
Bill Borman
Chassis craft UI WIP
/main/vehicles/LootPanelUI/
41816
Jarryd Campi
Fixed drumkit player animator override missing some animations and defaulting to trumpet poses
/main/instruments/
41818
Petur Agust
Scene backup & mats
Lowered SSR depth buffer thickness because it was creating some stretchy glitches
/main/hdrp/
41819
Jarryd Campi
Switched to LODGroups on: Tuba, Bass, Jerry Can Guitar, Cowbell, Tambourine and Trumpet
/main/instruments/
41820
Diogo Teixeira
Fixed moviemaker icons
/main/hdrp/merge-fix/
41821
Jarryd Campi
Fixed deploy mesh disabled on Bass guitar
/main/instruments/
41822
Jarryd Campi
When equipping an instrument, reset all bone scales above spine2 to 1
/main/instruments/
41823
Bill Borman
Can now spawn chassis with appropriate resources
/main/vehicles/LootPanelUI/
41825
Diogo Teixeira
Fixed compile errors
/main/hdrp/merge-fix/
41826
Diogo Teixeira
Fixed console system code generator
/main/hdrp/merge-fix/
41827
Bill Borman
Vehicle editing UI and vehicle lift changes, WIP
/main/vehicles/LootPanelUI/
41828
Jarryd Campi
Merge from main
/main/map_improvements/
41829
Adam Woolridge
Clear loot timers if needed when closing inventory
/main/quickloot/
41833
Jarryd Campi
Reworked hit IK processes - instead of calculating an up, just lerp between two transforms (eg. left0, left0hit, etc)
/main/instruments/
41834
Adam Woolridge
refactor a bit
/main/quickloot/
41835
Jarryd Campi
Added a revert changes to jenkins before we do a checkout to clear out any pending changes (checking out while files are changed won't update existing files)
/main/instruments/
41837
Jarryd Campi
Code review changes
/main/map_improvements/
41838
Jarryd Campi
Unsaved changes
/main/map_improvements/
41839
Alistair McFarlane
merge from /water_transfer
/main/
41840
André Straubmeier
Cherry picking 41761 (inventory.copyto for devs / admins)
/main/
41844
Jarryd Campi
Fixed GameObjectRef instantiation
Rebuilt ShopMarkerCluster to fix new scaling issues
/main/map_improvements/
41845
Bill Ford
Set bundle info
/main/skeleton optimizations/
41847
Diogo Teixeira
Merge from main/hdrp
/main/hdrp/merge-fix/
41849
Diogo Teixeira
Merge from main/hdrp/merge-fix
/main/hdrp/
41851
Alex Webster
trumpet updates
/main/instruments/
41854
Garry Newman
Fix ArgumentOutOfRangeException in TMP_InputField.Backspace
Ignore some exceptions that are out of our hands
/main/
41858
Adam Woolridge
fix the delay before firing 2nd arrow of a bow
/main/bow_fix/
41860
Petur Agust
Prefabbed radtown lighting/volumes for merge recovery.
/main/hdrp/
41863
Alex Webster
prefab and anim updates
/main/instruments/
41866
Bill Ford
LOD cleanup
/main/skeleton optimizations/
41868
Rohan Singh
Require SteamID + secret token for auth
Change SteamID fields to uint64
/main/comp/
41869
Diogo Teixeira
Converted merged materials from rust/std to their respective hdrp/custom/lit counterparts
/main/hdrp/
41870
Garry Newman
Video player debugging
/main/
41871
Alex Rehberg
drum sound updates
/main/instruments/
41872
Petur Agust
Scene prep.
Removed some deprecated decal scripts from prefabs.
/main/hdrp/
41873
Maurino Berry
baseline
/main/battery_fixes/
41874
Jarryd Campi
Merge from main
/main/map_improvements/
41875
Jarryd Campi
Merge from main
/main/instruments/
41876
Jarryd Campi
~Rename Flute to "Pan Flute"
/main/instruments/
41877
Jarryd Campi
~Switch drum kit, xylophone and piano to use burlap sack as world models
/main/instruments/
41878
Jarryd Campi
Switch third person camera to a sphere cast to prevent clipping
/main/instruments/
41879
Jarryd Campi
~Block note input while in UI (inventory/Crafting/etc)
/main/instruments/
41880
Jarryd Campi
Fixed tuba glow model not assigned correctly
Fixed cowbell and tambourine LODs on world models
/main/instruments/
41881
Bill Borman
Chassis spawn is more reliable, physics don't go crazy. Moved vehicle lift trigger components so that they raise and lower with the lift.
/main/vehicles/LootPanelUI/
41882
Bill Borman
Corrected containers in the vehicle edit UI
/main/vehicles/LootPanelUI/
41883
Jarryd Campi
~Fixed tambourine glow not hooked up and removed a LOD (it had 4, everything else has 3)
/main/instruments/
41884
Jarryd Campi
~Cleaned up item descriptions
/main/instruments/
41885
Bill Borman
Fixed chassis create calling a server method from the client. Working on adding and removing editable vehicles from the garage UI on-the-fly.
/main/vehicles/LootPanelUI/
41889
Jarryd Campi
~Subtract the jenkins file change from yesterday
/main/instruments/
41891
Jarryd Campi
Standardised some animator crossfades
Speed up crossfades for player (not instrument) to try and fix speed differences
/main/instruments/
41892
Jarryd Campi
~Assigned right hand to high hat IK pos
/main/instruments/
41895
Alistair McFarlane
merge from /quickloot
/main/
41896
Alistair McFarlane
Fix for dropping horse world models
/main/
41898
Alistair McFarlane
merge from /bow_fix
/main/
41899
Garry Newman
Fix getting account info errors
/main/
41900
Garry Newman
Updated to 2019.2.10f1
/main/
41901
Jarryd Campi
Item name changes
/main/instruments/
41902
Alex Webster
drum ik target & curve update, override update
/main/instruments/
41903
Jarryd Campi
Removed another .Instantiate
Removed some unneeded .SetActive()
/main/map_improvements/
41904
Garry Newman
merged from monument_benchmark
code cleanup
/main/
41905
Bill Ford
merge from main
/main/monument_optimisation_test/fix/
41909
Bill Ford
picking...
/main/monument_optimisation_test/fix/
41911
Bill Ford
subtract
/main/monument_optimisation_test/
41913
Rohan Singh
Fixes
/main/comp/
41918
Diogo Teixeira
Merge from main
/main/hdrp/
41922
Petur Agust
Monument scene setup variant prefab.
/main/hdrp/
41923
Maurino Berry
~skin approval
/main/
41924
Maurino Berry
merge from main
/main/battery_fixes/
41925
Alex Webster
tuba player anim updates
/main/instruments/
41926
Alistair McFarlane
Candle fix
/main/
41927
Petur Agust
Mil tun 1 scene backup
/main/hdrp/
41928
Diogo Teixeira
Added rust/std to hdrp/custom/lit material auto-conversion
/main/hdrp/
41929
Diogo Teixeira
Added hdrp/custom/lit decal shader set (wip)
/main/hdrp/
41930
Petur Agust
Backup
/main/hdrp/
41931
Diogo Teixeira
Imported properties from main for materials using rust/std-decal shaders
/main/hdrp/
41932
Rohan Singh
Cleanup RelationshipManager
/main/comp/
41935
Rohan Singh
Code gen
/main/comp/
41937
Petur Agust
Scene
/main/hdrp/
41938
Diogo Teixeira
Fixed and optimized biome tinting
/main/hdrp/
41939
Diogo Teixeira
Reverted train track material
/main/hdrp/
41940
Petur Agust
Backup
/main/hdrp/
41941
Rohan Singh
Merge from main
/main/comp/
41942
Rohan Singh
Add a command to get the current time parameters
/main/comp/
41943
Alistair McFarlane
Updated SavasIsland_koth helicopter spawning
/main/
41944
Petur Agust
Scene backup
/main/hdrp/
41945
Petur Agust
Scene & more mat fixes.
/main/hdrp/
41946
Petur Agust
More
/main/hdrp/
41947
Diogo Teixeira
Updated custom/lit set shadergui to include receive SSR settings
/main/hdrp/
41950
Diogo Teixeira
Fixed and regen all shaders
/main/hdrp/
41954
Jarryd Campi
Changed instruments file path to /instruments/
/main/instruments/
41955
Jarryd Campi
Reduced the popping when a deploy animation completes (affects guitars only)
/main/instruments/
41957
Alistair McFarlane
~ projectversion.txt update
/main/
41958
Adam Woolridge
merge from main
/main/water_transfer/
41960
Alistair McFarlane
Fixed large number of prefab throwing errors
/main/Hapis_reconnect_november/
41962
Jarryd Campi
Revert last change for acoustic guitar
Add option for bone aligner to use hard coded values
/main/instruments/
41965
Rohan Singh
Change the command server port offset to reduce the chance of colliding with something else
/main/comp/
41966
Jarryd Campi
Show instruments in crafting menu in build
/main/instruments/
41967
Alistair McFarlane
Fixed further errors and most noticeable visual issues
/main/Hapis_reconnect_november/
41969
Garry Newman
~Fixed official server exception reporting
/main/
41971
Garry Newman
~Fix NRE in HTNPlayer.OnKilled
/main/
41972
Maurino Berry
battery fixes
/main/battery_fixes/
41973
Maurino Berry
merge from main
/main/battery_fixes/
41974
Jarryd Campi
Fixed an IK target on the drumkit (a#)
/main/instruments/
41975
Jarryd Campi
Mark tambourine play as non-looping
/main/instruments/
41977
Jarryd Campi
Fix not being able to change note on the flute properly
/main/instruments/
41978
Jarryd Campi
Can no longer research instruments
/main/instruments/
41981
Alistair McFarlane
merge current fixes from /hapis_reconnect
/main/
41982
Garry Newman
Hero updates
/main/
41991
Alex Webster
tuba world model culling early fix
/main/instruments/
41996
Garry Newman
Debug manifest not loading
/main/
41997
Diogo Teixeira
Fixed converter emisison property not found on some materials
/main/hdrp/
41998
Diogo Teixeira
~!Improved logging in find mats tool
/main/
41999
Diogo Teixeira
Material update from main
/main/hdrp/material-update/
42000
Bill Borman
Merge Vehicle UI branch back into Vehicles
/main/vehicles/
42003
Bill Borman
Update vehicle edit UI prefab
/main/vehicles/
42004
Bill Borman
Merge from Main -> Vehicles
/main/vehicles/
42005
Bill Borman
Reinstate vehicle edit UI after merge
/main/vehicles/
42006
Rohan Singh
Merge from main
/main/comp/
42007
Bill Borman
Remove overriding of some health methods in the chassis
/main/vehicles/
42008
Jarryd Campi
~Merge from main
/main/instruments/
42009
Bill Borman
Added a comment to StorageContainer "OccupiedCheck", as its return value confused me a bit
/main/vehicles/
42010
Rohan Singh
Switch team UI coloring to always show offline players in grey, even if they're dead
/main/
42011
Bill Borman
Edit "Modular Cars" inventory loadout
/main/vehicles/
42013
Bill Borman
Set garage interaction to occupied/available correctly, and kick player out of interaction if it's no longer valid.
/m